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Showing content from https://docs.aws.amazon.com/sdkforruby/api/Aws/GameLift/Types/PlayerSession.html below:

PlayerSession — AWS SDK for Ruby V2

You are viewing documentation for version 2 of the AWS SDK for Ruby. Version 3 documentation can be found here.

Class: Aws::GameLift::Types::PlayerSession
Inherits:
Struct show all
Defined in:
(unknown)
Overview Instance Attribute Summary collapse Instance Attribute Details #creation_time ⇒ Time

Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example \"1469498468.057\").

#dns_name ⇒ String

DNS identifier assigned to the instance that is running the game session. Values have the following format:

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

#fleet_arn ⇒ String

The Amazon Resource Name (ARN) associated with the GameLift fleet that the player\'s game session is running on.

#fleet_id ⇒ String

A unique identifier for a fleet that the player\'s game session is running on.

#game_session_id ⇒ String

A unique identifier for the game session that the player session is connected to.

#ip_address ⇒ String

IP address of the instance that is running the game session. When connecting to a Amazon GameLift game server, a client needs to reference an IP address (or DNS name) and port number.

#player_data ⇒ String

Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.

#player_id ⇒ String

A unique identifier for a player that is associated with this player session.

#player_session_id ⇒ String

A unique identifier for a player session.

#port ⇒ Integer

Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.

#status ⇒ String

Current status of the player session.

Possible player session statuses include the following:

#termination_time ⇒ Time

Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example \"1469498468.057\").


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