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Class: Aws::GameLift::Types::PlayerSessionTime stamp indicating when this data object was created.
DNS identifier assigned to the instance that is running the game session.
The Amazon Resource Name ([ARN][1]) associated with the GameLift fleet that the player\'s game session is running on.
A unique identifier for a fleet that the player\'s game session is running on.
A unique identifier for the game session that the player session is connected to.
IP address of the instance that is running the game session.
Developer-defined information related to a player.
A unique identifier for a player that is associated with this player session.
A unique identifier for a player session.
Port number for the game session.
Current status of the player session.
Time stamp indicating when this data object was terminated.
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example \"1469498468.057\").
#dns_name ⇒ StringDNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com
.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
#fleet_arn ⇒ StringThe Amazon Resource Name (ARN) associated with the GameLift fleet that the player\'s game session is running on.
#fleet_id ⇒ StringA unique identifier for a fleet that the player\'s game session is running on.
#game_session_id ⇒ StringA unique identifier for the game session that the player session is connected to.
#ip_address ⇒ StringIP address of the instance that is running the game session. When connecting to a Amazon GameLift game server, a client needs to reference an IP address (or DNS name) and port number.
#player_data ⇒ StringDeveloper-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
#player_id ⇒ StringA unique identifier for a player that is associated with this player session.
#player_session_id ⇒ StringA unique identifier for a player session.
#port ⇒ IntegerPort number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.
#status ⇒ StringCurrent status of the player session.
Possible player session statuses include the following:
RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE -- The player has been validated by the server process and is currently connected.
COMPLETED -- The player connection has been dropped.
TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
Possible values:
Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example \"1469498468.057\").
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