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Showing content from https://docs.aws.amazon.com/sdkforruby/api/Aws/GameLift/Types/MatchmakingTicket.html below:

MatchmakingTicket — AWS SDK for Ruby V2

You are viewing documentation for version 2 of the AWS SDK for Ruby. Version 3 documentation can be found here.

Class: Aws::GameLift::Types::MatchmakingTicket
Inherits:
Struct show all
Defined in:
(unknown)
Overview Instance Attribute Summary collapse Instance Attribute Details #configuration_arn ⇒ String

The Amazon Resource Name (ARN) associated with the GameLift matchmaking configuration resource that is used with this ticket.

#configuration_name ⇒ String

Name of the MatchmakingConfiguration that is used with this ticket. Matchmaking configurations determine how players are grouped into a match and how a new game session is created for the match.

#end_time ⇒ Time

Time stamp indicating when this matchmaking request stopped being processed due to success, failure, or cancellation. Format is a number expressed in Unix time as milliseconds (for example \"1469498468.057\").

#estimated_wait_time ⇒ Integer

Average amount of time (in seconds) that players are currently waiting for a match. If there is not enough recent data, this property may be empty.

#game_session_connection_infoTypes::GameSessionConnectionInfo

Identifier and connection information of the game session created for the match. This information is added to the ticket only after the matchmaking request has been successfully completed.

#players ⇒ Array<Types::Player>

A set of Player objects, each representing a player to find matches for. Players are identified by a unique player ID and may include latency data for use during matchmaking. If the ticket is in status COMPLETED, the Player objects include the team the players were assigned to in the resulting match.

#start_time ⇒ Time

Time stamp indicating when this matchmaking request was received. Format is a number expressed in Unix time as milliseconds (for example \"1469498468.057\").

#status ⇒ String

Current status of the matchmaking request.

Matchmaking requests that fail to successfully complete (statuses FAILED, CANCELLED, TIMED_OUT) can be resubmitted as new requests with new ticket IDs.

Possible values:

#status_message ⇒ String

Additional information about the current status.

#status_reason ⇒ String

Code to explain the current status. For example, a status reason may indicate when a ticket has returned to SEARCHING status after a proposed match fails to receive player acceptances.

#ticket_id ⇒ String

A unique identifier for a matchmaking ticket.


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