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Showing content from https://docs.aws.amazon.com/sdkforruby/api/Aws/GameLift/Types/GameSessionPlacement.html below:

GameSessionPlacement — AWS SDK for Ruby V2

You are viewing documentation for version 2 of the AWS SDK for Ruby. Version 3 documentation can be found here.

Class: Aws::GameLift::Types::GameSessionPlacement
Inherits:
Struct show all
Defined in:
(unknown)
Overview Instance Attribute Summary collapse Instance Attribute Details #dns_name ⇒ String

DNS identifier assigned to the instance that is running the game session. Values have the following format:

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

#end_time ⇒ Time

Time stamp indicating when this request was completed, canceled, or timed out.

#game_properties ⇒ Array<Types::GameProperty>

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

#game_session_arn ⇒ String

Identifier for the game session created by this placement request. This value is set once the new game session is placed (placement status is FULFILLED). This identifier is unique across all Regions. You can use this value as a GameSessionId value as needed.

#game_session_data ⇒ String

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

#game_session_id ⇒ String

A unique identifier for the game session. This value is set once the new game session is placed (placement status is FULFILLED).

#game_session_name ⇒ String

A descriptive label that is associated with a game session. Session names do not need to be unique.

#game_session_queue_name ⇒ String

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

#game_session_region ⇒ String

Name of the Region where the game session created by this placement request is running. This value is set once the new game session is placed (placement status is FULFILLED).

#ip_address ⇒ String

IP address of the instance that is running the game session. When connecting to a Amazon GameLift game server, a client needs to reference an IP address (or DNS name) and port number. This value is set once the new game session is placed (placement status is FULFILLED).

#matchmaker_data ⇒ String

Information on the matchmaking process for this game. Data is in JSON syntax, formatted as a string. It identifies the matchmaking configuration used to create the match, and contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see Match Data.

#maximum_player_session_count ⇒ Integer

The maximum number of players that can be connected simultaneously to the game session.

#placed_player_sessions ⇒ Array<Types::PlacedPlayerSession>

A collection of information on player sessions created in response to the game session placement request. These player sessions are created only once a new game session is successfully placed (placement status is FULFILLED). This information includes the player ID (as provided in the placement request) and the corresponding player session ID. Retrieve full player sessions by calling DescribePlayerSessions with the player session ID.

#placement_id ⇒ String

A unique identifier for a game session placement.

#player_latencies ⇒ Array<Types::PlayerLatency>

Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when connected to AWS Regions.

#port ⇒ Integer

Port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. This value is set once the new game session is placed (placement status is FULFILLED).

#start_time ⇒ Time

Time stamp indicating when this request was placed in the queue. Format is a number expressed in Unix time as milliseconds (for example \"1469498468.057\").

#status ⇒ String

Current status of the game session placement request.


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