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Showing content from https://docs.aws.amazon.com/sdkforruby/api/Aws/GameLift/Types/GameSessionConnectionInfo.html below:

GameSessionConnectionInfo — AWS SDK for Ruby V2

You are viewing documentation for version 2 of the AWS SDK for Ruby. Version 3 documentation can be found here.

Class: Aws::GameLift::Types::GameSessionConnectionInfo
Inherits:
Struct show all
Defined in:
(unknown)
Overview Instance Attribute Summary collapse Instance Attribute Details #dns_name ⇒ String

DNS identifier assigned to the instance that is running the game session. Values have the following format:

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

#game_session_arn ⇒ String

Amazon Resource Name (ARN) that is assigned to a game session and uniquely identifies it.

#ip_address ⇒ String

IP address of the instance that is running the game session. When connecting to a Amazon GameLift game server, a client needs to reference an IP address (or DNS name) and port number.

#matched_player_sessions ⇒ Array<Types::MatchedPlayerSession>

A collection of player session IDs, one for each player ID that was included in the original matchmaking request.

#port ⇒ Integer

Port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.


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