You are viewing documentation for version 2 of the AWS SDK for Ruby. Version 3 documentation can be found here.
Class: Aws::GameLift::Types::GameSessionConnectionInfoDNS identifier assigned to the instance that is running the game session.
Amazon Resource Name ([ARN][1]) that is assigned to a game session and uniquely identifies it.
IP address of the instance that is running the game session.
A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
Port number for the game session.
DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com
.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
#game_session_arn ⇒ StringAmazon Resource Name (ARN) that is assigned to a game session and uniquely identifies it.
#ip_address ⇒ StringIP address of the instance that is running the game session. When connecting to a Amazon GameLift game server, a client needs to reference an IP address (or DNS name) and port number.
#matched_player_sessions ⇒ Array<Types::MatchedPlayerSession>A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
#port ⇒ IntegerPort number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
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