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Showing content from https://docs.aws.amazon.com/sdkforruby/api/Aws/GameLift/Types/Build.html below:

Build — AWS SDK for Ruby V2

You are viewing documentation for version 2 of the AWS SDK for Ruby. Version 3 documentation can be found here.

Class: Aws::GameLift::Types::Build
Inherits:
Struct show all
Defined in:
(unknown)
Overview Instance Attribute Summary collapse Instance Attribute Details #build_arn ⇒ String

Amazon Resource Name (ARN) that is assigned to a GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift build ARN, the resource ID matches the BuildId value.

#build_id ⇒ String

A unique identifier for a build.

#creation_time ⇒ Time

Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example \"1469498468.057\").

#name ⇒ String

A descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.

#operating_system ⇒ String

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.

Possible values:

#size_on_disk ⇒ Integer

File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED, this value is 0.

#status ⇒ String

Current status of the build.

Possible build statuses include the following:

#version ⇒ String

Version information that is associated with a build or script. Version strings do not need to be unique. This value can be set using CreateBuild or UpdateBuild.


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