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Managing game session placement with Amazon GameLift Servers queues

Managing game session placement with Amazon GameLift Servers queues

A game session queue is the primary mechanism that Amazon GameLift Servers uses to search for available game servers and choose them to host new game sessions. Queues offers a far more efficient way to process large numbers of game session requests and find placements for them across multiple fleets of hosting resources. If your hosting solution uses more than one fleet, and you're processing high volumes of requests, you probably need a queue.

When your game wants to start a new game session for players, it sends a placement request to the Amazon GameLift Servers service, which funnels it to the queue. The queue's configuration determines when and how the requests are processed. When processing a placement request, Amazon GameLift Servers searches a set of fleets for a game server to host the game session. Placement succeeds when Amazon GameLift Servers finds an available game server and prompts it to start a game session.

Queue characteristics

An Amazon GameLift Servers game session queue is an AWS cloud resource. You can create a queue in any AWS Region that Amazon GameLift Servers supports (see Amazon GameLift Servers service locations). Game session placement requests are sent to that location and processed there.

Automating game session placement with queues offers significant benefits for both game developers and players. These include:

To get started by creating a basic starter queue, see Create a game session queue.


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