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Setting up a hosting fleet with Amazon GameLift Servers

Setting up a hosting fleet with Amazon GameLift Servers

In this section, you'll find information about designing, building, and maintaining Amazon GameLift Servers fleets to host your game servers. See Amazon GameLift Servers hosting options to learn more about the hosting solutions that Amazon GameLift Servers offers, including those that use managed EC2 fleets, self-managed Anywhere fleets for your on-premises hardware, and a hybrid solution that uses both.

Fleet characteristics

An Amazon GameLift Servers fleet is a collection of computing resources that run your game servers and host game sessions for players. Fleets can vary in the type of compute resources you use and how the fleet is managed. A fleet's size—the number of game sessions and players that it can support—depends on the number of compute resources that you give it. All Amazon GameLift Servers fleets have the following characteristics:

How Amazon GameLift Servers fleet creation works

When you request a new fleet, Amazon GameLift Servers starts a workflow to create the fleet resource. As it completes each step of the workflow, Amazon GameLift Servers updates the fleet's status and emits a series of events to communicate progress toward fleet creation.

Amazon GameLift Servers uses two types of events. Fleet state transition events mark when the fleet status changes. Fleet creation events provide additional markers to help with debugging creation issues. You can track all events using the Amazon GameLift Servers console or by calling the Amazon GameLift Servers API operation DescribeFleetEvents. You can also track fleet and location status using DescribeFleetAttributes or DescribeFleetLocationAttributes.


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