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Showing content from https://docs.aws.amazon.com/gamelift/latest/apireference/API_PriorityConfiguration.html below:

PriorityConfiguration - Amazon GameLift Servers

PriorityConfiguration

Custom prioritization settings to use with a game session queue. Prioritization settings determine how the queue selects a game hosting resource to start a new game session. This configuration replaces the default prioritization process for queues.

By default, a queue makes game session placements based on the following criteria:

Contents

Note

In the following list, the required parameters are described first.

LocationOrder

The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION. Locations can include AWS Region codes (such as us-west-2), local zones, and custom locations (for Anywhere fleets). Each location must be listed only once. For details, see Amazon GameLift Servers service locations.

Type: Array of strings

Array Members: Minimum number of 1 item. Maximum number of 100 items.

Length Constraints: Minimum length of 1. Maximum length of 64.

Pattern: ^[A-Za-z0-9\-]+

Required: No

PriorityOrder

A custom sequence to use when prioritizing where to place new game sessions. Each priority type is listed once.

Type: Array of strings

Array Members: Minimum number of 1 item. Maximum number of 4 items.

Valid Values: LATENCY | COST | DESTINATION | LOCATION

Required: No

See Also

For more information about using this API in one of the language-specific AWS SDKs, see the following:

PlayerSession

PriorityConfigurationOverride

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