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About Netcode for GameObjects | Unity Multiplayer

About Netcode for GameObjects

Netcode for GameObjects is a high-level networking library built for Unity for you to abstract networking logic. You can send GameObjects and world data across a networking session to many players at once. With Netcode for GameObjects, you can focus on building your game instead of low-level protocols and networking frameworks.

To learn more about Netcode for GameObjects functionality and capabilities, explore the content below:

For more information, check out Release Notes and APIs.

Before you begin​

Netcode for GameObjects supports the following versions:

Netcode for GameObjects supports the following platforms:


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