Netcode for GameObjects is a high-level networking library built for Unity for you to abstract networking logic. You can send GameObjects and world data across a networking session to many players at once. With Netcode for GameObjects, you can focus on building your game instead of low-level protocols and networking frameworks.
To learn more about Netcode for GameObjects functionality and capabilities, explore the content below:
For more information, check out Release Notes and APIs.
Before you beginâNetcode for GameObjects supports the following versions:
Netcode for GameObjects supports the following platforms:
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4