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Showing content from https://docs-multiplayer.unity3d.com/ below:

Unity Multiplayer | Unity Multiplayer

Develop with Netcode for GameObjects

We’re evolving our solution, built on Netcode for GameObjects, in the open to become a netcode foundation that you can depend on – customizable and extensible to meet the needs of many multiplayer game types.

Learn more about Netcode for GameObjects

Learn with Boss Room

Boss Room is a small scale cooperative game sample project – built on top of the new Unity Networking Core library – designed to help you explore the concepts and patterns behind a multiplayer game flow.

Learn more about Boss Room

Leverage Bitesize Samples

Bitesize Sample projects give you modular features to learn more about Netcode for GameObjects and add to your multiplayer games. See what features are available including status effects, health tracking, game timers, and more.

Learn more about Bitesize

Multiplayer Tools

Use Multiplayer Tools such as the Profiler, Runtime Stats Monitor, Network Simulator, and Network Scene Visualization to optimize your game's performance and usability.

Learn more about Multiplayer Tools

Unity Transport and Netcode for GameObjects

Unity Transport is a low-level networking library for multiplayer game development. It's the underlying protocol for Netcode for GameObjects, but you can also use it with a custom solution.

Learn more about Unity Transport


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