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Quickstart for Google VR SDK for Unreal with Android

Quickstart for Google VR SDK for Unreal with Android

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This page describes how to set up your development environment to create Daydream and Cardboard applications in Unreal Engine 4.

Setup

Download and build the latest version of the Unreal Engine with Google VR.

Create a Google VR project

Follow Epic's Google VR Quick Start guide to setup a new project. At the end, you will have a simple Google VR application running on Android.

Changes since the Quick Start was written

Stereo Rendering and head tracking are enabled automatically for the DefaultPawn when using the Google VR plugin. However, we recommend developers create their own Camera Actor or explicitly add a Camera Component to their DefaultPawn with Lock to HMD checked. Google VR will automatically apply a neck model in these cases, improving the user experience. Developer can use the blueprint function SetNeckModelScale to adjust the neckmode offset.

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Last updated 2024-10-09 UTC.

[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-09 UTC."],[[["This documentation guides you through setting up a development environment for creating Daydream and Cardboard applications using Unreal Engine 4."],["You'll need to download and build the latest Unreal Engine version with Google VR integrated."],["Epic's Google VR Quick Start provides a step-by-step project setup, resulting in a basic Google VR application running on Android."],["For optimal user experience, it is recommended to create a custom Camera Actor or add a Camera Component to the DefaultPawn with \"Lock to HMD\" enabled for automatic neck model application and adjustable offset."]]],["To develop Daydream and Cardboard apps in Unreal Engine 4, download and build the latest Unreal Engine with Google VR. Create a new Google VR project following the provided quick start guide. Note that stereo rendering and head tracking are automatically enabled, but it's recommended to create a custom Camera Actor or add a Camera Component with \"Lock to HMD\" checked. This enables automatic neck modeling, adjustable via the `SetNeckModelScale` blueprint function.\n"]]


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