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The Daydream controller combines a simple, intuitive user interface with 3DoF functionality for expressive design. All Daydream apps require the Daydream controller so as a developer you can design experiences for a standardized input model.
Some common ways the Daydream controller can be used are:
The Daydream Controller includes the following features:
Controller feature Description 3DoF tracking See the degrees of freedom page. TouchpadAll rights reserved. Java is a registered trademark of Oracle and/or its affiliates.
Last updated 2024-10-09 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-09 UTC."],[[["The Daydream controller provides a standardized input model for all Daydream apps, utilizing a 3DoF user interface for intuitive and expressive interactions."],["Developers can leverage the controller's functionalities for various use cases, such as pointing, gesturing, and movement within virtual environments."],["Notable controller features include a customizable touchpad and app button, alongside essential functions like a Daydream button for system navigation and volume control."],["Users can interact with 2D UI elements, simulate physical actions, and navigate virtual spaces using the Daydream controller's diverse input capabilities."]]],["The Daydream controller, essential for all Daydream apps, utilizes 3DoF tracking for intuitive interaction. Its functions include ray-pointing for 2D UI navigation, gesture-based input like throwing or swinging, and user movement such as teleportation. The controller features a customizable touchpad for actions like scrolling, a customizable app button, a fixed Daydream button for the dashboard and recentering, volume buttons, a status light, and wrist-strap holes. Its primary functions is to allow the user to interact with the virtual world.\n"]]
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