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Asynchronous reprojection is a graphics technology that ensures high performance VR rendering, even during times of high system load. It provides consistent and judder-free motion when the user rotates their head.
The 'reprojection' part of asynchronous reprojection works by adjusting the position of the rendered frame just before it is seen by the user to account for rotational user head movement while the frame is being rendered. The 'asynchronous' part means that the technology will always use the most recent rendered frame, ensuring that even if the app drops a frame, the user-visible frame rate does not drop.
Asynchronous reprojection has three major effects:
All Daydream and Daydream Standalone applications have asynchronous reprojection automatically enabled.
Cardboard does not support asynchronous reprojection.
3DoF vs 6DoFAsynchronous reprojection is designed for 3DoF head movement, as it only corrects for rotational movement.
Asynchronous reprojection does not correct for positional movement in 6DoF apps, which means if the app framerate drops the user will begin to experience a disconnect between the rendered and actual position. The lower the app frame rate, the larger the disconnect. Lower frame rates can also introduce errors associated with animations and other visual effects.
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Last updated 2024-10-09 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-09 UTC."],[[["Asynchronous reprojection maintains high frame rates and smooth motion in VR experiences, even with system load fluctuations, by re-adjusting frames to account for head rotation."],["This technology utilizes the most recent frame to prevent judder, ensuring a consistent user experience even if the application drops frames."],["Asynchronous reprojection is automatically enabled on Daydream platforms and primarily benefits 3DoF VR experiences, correcting for rotational movement."],["While not correcting positional movement in 6DoF, maintaining high frame rates in both 3DoF (60 FPS) and 6DoF (75 FPS) apps is crucial to minimize artifacts and discomfort."]]],["Asynchronous reprojection maintains high VR rendering performance by adjusting rendered frames to account for rotational head movement. It ensures a high, consistent frame rate by reusing recent frames when applications cannot draw quickly enough. This technology is automatically enabled on Daydream devices but not on Cardboard. While effective for 3DoF rotation, it does not correct for positional movement in 6DoF, where frame drops lead to positional discrepancies. The recommendation is to target 75 FPS for 6DoF apps and 60 FPS for 3DoF apps.\n"]]
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