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Showing content from https://developers.google.com/vr/android/reference/com/google/vr/ndk/base/package-summary below:

com.google.vr.ndk.base | Google VR | Google for Developers

com.google.vr.ndk.base

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Interfaces Classes Enums UserPrefs.RuntimeFeature These are features that may be available on some devices but can be enabled or disabled by the user. 

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Last updated 2024-10-09 UTC.

[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-09 UTC."],[[["This page provides a list of Java classes and interfaces used in the Google VR NDK."],["These components enable developers to build VR experiences on Android, including features like head tracking, controller input, and stereo rendering."],["`GvrApi` is the main entry point for accessing core VR functionality, while `GvrLayout` and `GvrUiLayout` help integrate VR views into Android applications."],["Other classes offer utilities for handling VR events, managing swap chains and buffers, and querying device properties."]]],["This content details the Android NDK base library for VR development, outlining various interfaces, classes, and enums. Key components include `GvrApi` for core VR functions, `BufferSpec` and `BufferViewport` for pixel buffer management and display regions, and `Frame` and `SwapChain` for rendering. `GvrLayout` supports VR presentation, `DaydreamApi` offers Daydream-specific calls, and `Event` handles GVR events. `Properties`, `UserPrefs`, and `Version` manage device information, user settings, and SDK versions respectively.\n"]]


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