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Overview | Maps JavaScript API

Overview

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WebGL-powered features for Maps JavaScript API let you control tilt and rotation, add 3D objects directly to the map, and more. The following features are included:

Get started

In order to use the new WebGL features, you must use a vector map. This section shows you how.

Specify the renderingType option

Use the renderingType option to specify either the raster or vector rendering type for your map (no map ID required):

  1. Load the RenderingType library; this can be done when loading the Maps library:

    const { Map, RenderingType } = await google.maps.importLibrary("maps") as google.maps.MapsLibrary;
    
  2. When initializing the map, use the renderingType option to specify either RenderingType.VECTOR or RenderingType.RASTER:

    map = new Map(
      document.getElementById('map') as HTMLElement,
      {
        zoom: 4,
        center: position,
        renderingType: RenderingType.VECTOR,
      }
    );
    

The renderingType option overrides any rendering type settings made by configuring a map ID.

Use a map ID to set rendering type

You can also specify the rendering type by using a map ID. To create a new map ID, follow the steps in Using Cloud-based Map Styling - Get a map ID. Be sure to set the Map type to JavaScript, and select the Vector option. Check Tilt or Rotation to enable tilt and rotation on the map. Doing so lets you programmatically adjust these values, and also lets users adjust tilt and heading directly on the map. If the use of tilt or heading will adversely affect your app, leave Tilt and Rotation un- checked so users cannot adjust tilt and rotation.

Next, update your map initialization code with the map ID you created. You can find your map IDs on the Maps Management page. Provide a map ID when you instantiate the map using the mapId property as shown here:

map = new google.maps.Map(document.getElementById('map'), {
  center: {lat: -34.397, lng: 150.644},
  zoom: 8,
  mapId: 'MAP_ID'
});
Important: It is recommended to associate your map ID and API key with the same Google Cloud console project. Use the <gmp-map> element

Vector maps, tilt, and heading are enabled by default when using he <gmp-map> element, which lets you add a map to your page using HTML. Learn more.

Examples

Examples have been provided to demonstrate these features:

Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4.0 License, and code samples are licensed under the Apache 2.0 License. For details, see the Google Developers Site Policies. Java is a registered trademark of Oracle and/or its affiliates.

Last updated 2025-07-09 UTC.

[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-07-09 UTC."],[[["WebGL-powered features for Maps JavaScript API enable control over tilt and rotation, addition of 3D objects, and custom 2D/3D graphics with WebGL Overlay View."],["To utilize WebGL features, use a vector map by specifying `renderingType: RenderingType.VECTOR` during map initialization or by using a map ID with the vector option enabled."],["Tilt and rotation can be controlled programmatically or through user interaction by enabling `tiltInteractionEnabled` and `headingInteractionEnabled` map options."],["The `\u003cgmp-map\u003e` element automatically enables vector maps, tilt, and heading by default, simplifying integration."],["Several examples and demos are available to explore the capabilities and implementation of WebGL features in Maps JavaScript API."]]],[]]


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