A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://developers.google.com/ar/reference/java/com/google/ar/core/Mesh below:

Mesh | ARCore | Google for Developers

Mesh

Stay organized with collections Save and categorize content based on your preferences.

Public Methods Inherited Methods From class java.lang.Object Object

clone()

boolean void

finalize()

final Class<?>

getClass()

int

hashCode()

final void

notify()

final void

notifyAll()

String

toString()

final void

wait(long arg0, int arg1)

final void

wait(long arg0)

final void

wait()

Public Methods public IntBuffer getIndexList () getIndexList
public IntBuffer getIndexList()
public int getIndexListSize () getIndexListSize
public int getIndexListSize()

Retrieves the number of triangle indices (represented by getIndexList()) in this mesh. The indices should always be used as a triangle list, with three indices per triangle. The result can be passed as the count parameter to GLES20.glDrawElements(int, int, int, java.nio.Buffer).

public FloatBuffer getVertexList () getVertexList
public FloatBuffer getVertexList()

Retrieves the vertex coordinate data for this mesh. Each vertex is three float values, stored in XYZ order. The total number of float values in the resulting FloatBuffer is 3 * getVertexListSize().

The content of this buffer should not be modified by the caller.

public int getVertexListSize () getVertexListSize
public int getVertexListSize()

Retrieves the number of vertices in this mesh.

Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4.0 License, and code samples are licensed under the Apache 2.0 License. For details, see the Google Developers Site Policies. Java is a registered trademark of Oracle and/or its affiliates.

Last updated 2024-10-31 UTC.

[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-31 UTC."],[[["The `Mesh` class represents a polygon mesh used to describe geometry in AR experiences."],["It's obtained using the `StreetscapeGeometry.getMesh()` method."],["You can access the mesh's triangle data and vertex coordinates via `getIndexList()` and `getVertexList()` respectively."],["`getIndexListSize()` and `getVertexListSize()` provide the corresponding data sizes."],["These methods allow rendering the mesh using OpenGL functions like `GLES20.glDrawElements()`."]]],[]]


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4