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Showing content from https://developers.cloudflare.com/durable-objects/api/state below:

Durable Object State · Cloudflare Durable Objects docs

The DurableObjectState interface is accessible as an instance property on the Durable Object class. This interface encapsulates methods that modify the state of a Durable Object, for example which WebSockets are attached to a Durable Object or how the runtime should handle concurrent Durable Object requests.

The DurableObjectState interface is different from the Storage API in that it does not have top-level methods which manipulate persistent application data. These methods are instead encapsulated in the DurableObjectStorage interface and accessed by DurableObjectState::storage.

import { DurableObject } from "cloudflare:workers";

// Durable Object

export class MyDurableObject extends DurableObject {

// DurableObjectState is accessible via the ctx instance property

constructor(ctx, env) {

super(ctx, env);

}

...

}

import { DurableObject } from "cloudflare:workers";

export interface Env {

MY_DURABLE_OBJECT: DurableObjectNamespace<MyDurableObject>;

}

// Durable Object

export class MyDurableObject extends DurableObject {

// DurableObjectState is accessible via the ctx instance property

constructor(ctx: DurableObjectState, env: Env) {

super(ctx, env);

}

...

}

waitUntil waits until the promise which is passed as a parameter resolves and can extend a request context up to 30 seconds after the last client disconnects.

waitUntil is not necessary

A Durable Object will remain active for at least 70 seconds after the last client disconnects if the Durable Object is still waiting on any ongoing work or outbound I/O. So waitUntil is not necessary. It remains part of the DurableObjectState interface to remain compatible with Workers Runtime APIs.

blockConcurrencyWhile executes an async callback while blocking any other events from being delivered to the Durable Object until the callback completes. This method guarantees ordering and prevents concurrent requests. All events that were not explicitly initiated as part of the callback itself will be blocked. Once the callback completes, all other events will be delivered.

To help mitigate deadlocks there is a 30 second timeout applied when executing the callback. If this timeout is exceeded, the Durable Object will be reset. It is best practice to have the callback do as little work as possible to improve overall request throughput to the Durable Object.

Note

You should only need blockConcurrencyWhile if you are making additional, asynchronous calls (such as to another API or service), and cannot tolerate other requests processed by the Durable Object changing its internal while the event loop is yielded from the original request.

In practice, this is quite rare, and most use cases do not need blockConcurrencyWhile.

// Durable Object

export class MyDurableObject extends DurableObject {

initialized = false;

constructor(ctx, env) {

super(ctx, env);

// blockConcurrencyWhile will ensure that initialized will always be true

this.ctx.blockConcurrencyWhile(async () => {

this.initialized = true;

});

}

...

}

acceptWebSocket is part of the WebSocket Hibernation API, which allows a Durable Object to be removed from memory to save costs while keeping its WebSockets connected.

acceptWebSocket adds a WebSocket to the set of WebSockets attached to the Durable Object. Once called, any incoming messages will be delivered by calling the Durable Object's webSocketMessage handler, and webSocketClose will be invoked upon disconnect. After calling acceptWebSocket, the WebSocket is accepted and its send and close methods can be used.

The WebSocket Hibernation API takes the place of the standard WebSockets API. Therefore, ws.accept must not have been called separately and ws.addEventListener method will not receive events as they will instead be delivered to the Durable Object.

The WebSocket Hibernation API permits a maximum of 32,768 WebSocket connections per Durable Object, but the CPU and memory usage of a given workload may further limit the practical number of simultaneous connections.

getWebSockets is part of the WebSocket Hibernation API, which allows a Durable Object to be removed from memory to save costs while keeping its WebSockets connected.

getWebSockets returns an Array<WebSocket> which is the set of WebSockets attached to the Durable Object. An optional tag argument can be used to filter the list according to tags supplied when calling DurableObjectState::acceptWebSocket.

waitUntil is not necessary

Disconnected WebSockets are not returned by this method, but getWebSockets may still return WebSockets even after ws.close has been called. For example, if the server-side WebSocket sends a close, but does not receive one back (and has not detected a disconnect from the client), then the connection is in the CLOSING 'readyState'. The client might send more messages, so the WebSocket is technically not disconnected.

setWebSocketAutoResponse is part of the WebSocket Hibernation API, which allows a Durable Object to be removed from memory to save costs while keeping its WebSockets connected.

setWebSocketAutoResponse sets an automatic response, auto-response, for the request provided for all WebSockets attached to the Durable Object. If a request is received matching the provided request then the auto-response will be returned without waking WebSockets in hibernation and incurring billable duration charges.

setWebSocketAutoResponse is a common alternative to setting up a server for static ping/pong messages because this can be handled without waking hibernating WebSockets.

getWebSocketAutoResponse returns the WebSocketRequestResponsePair object last set by DurableObjectState::setWebSocketAutoResponse, or null if not auto-response has been set.

inspect WebSocketRequestResponsePair

WebSocketRequestResponsePair can be inspected further by calling getRequest and getResponse methods.

getWebSocketAutoResponseTimestamp

getWebSocketAutoResponseTimestamp is part of the WebSocket Hibernation API, which allows a Durable Object to be removed from memory to save costs while keeping its WebSockets connected.

getWebSocketAutoResponseTimestamp gets the most recent Date on which the given WebSocket sent an auto-response, or null if the given WebSocket never sent an auto-response.

setHibernatableWebSocketEventTimeout

setHibernatableWebSocketEventTimeout is part of the WebSocket Hibernation API, which allows a Durable Object to be removed from memory to save costs while keeping its WebSockets connected.

setHibernatableWebSocketEventTimeout sets the maximum amount of time in milliseconds that a WebSocket event can run for.

If no parameter or a parameter of 0 is provided and a timeout has been previously set, then the timeout will be unset. The maximum value of timeout is 604,800,000 ms (7 days).

getHibernatableWebSocketEventTimeout

getHibernatableWebSocketEventTimeout is part of the WebSocket Hibernation API, which allows a Durable Object to be removed from memory to save costs while keeping its WebSockets connected.

getHibernatableWebSocketEventTimeout gets the currently set hibernatable WebSocket event timeout if one has been set via DurableObjectState::setHibernatableWebSocketEventTimeout.

getTags is part of the WebSocket Hibernation API, which allows a Durable Object to be removed from memory to save costs while keeping its WebSockets connected.

getTags returns tags associated with a given WebSocket. This method throws an exception if the WebSocket has not been associated with the Durable Object via DurableObjectState::acceptWebSocket.

abort is used to forcibly reset a Durable Object. A JavaScript Error with the message passed as a parameter will be logged. This error is not able to be caught within the application code.

// Durable Object

export class MyDurableObject extends DurableObject {

constructor(ctx: DurableObjectState, env: Env) {

super(ctx, env);

}

async sayHello() {

// Error: Hello, World! will be logged

this.ctx.abort("Hello, World!");

}

}

Not available in local development

abort is not available in local development with the wrangler dev CLI command.

id is a readonly property of type DurableObjectId corresponding to the DurableObjectId of the Durable Object.

storage is a readonly property of type DurableObjectStorage encapsulating the Storage API.


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