Learn how to apply renderers and label definitions to a feature layer based on attribute values.
Applications can display feature layer data with different styles to enhance the visualization. The type of Renderer
you choose depends on your application. A SimpleRenderer
applies the same symbol to all features, a UniqueValueRenderer
applies a different symbol to each unique attribute value, and a ClassBreaksRenderer
applies a symbol to a range of numeric values. Renderers are responsible for accessing the data and applying the appropriate symbol to each feature when the layer draws. You can also use a LabelDefinition
to show attribute information for features. Visit the Styles and data visualization documentation to learn more about styling layers.
You can also author, style and save web maps, web scenes, and layers as portal items and then add them to the map in your application. Visit the following tutorials to learn more about adding portal items.
In this tutorial, you will apply different renderers to enhance the visualization of three feature layers with data for the Santa Monica Mountains: Trailheads with a single symbol, Trails based on elevation change and bike use, and Parks and Open Spaces based on the type of park.
PrerequisitesBefore starting this tutorial:
You need an ArcGIS Location Platform or ArcGIS Online account.
Your system meets the system requirements.
The ArcGIS Maps SDK for Qt, version 200.8.0 or later is installed.
The Qt 6.8.2 software development framework is installed.
For simplicity, the steps for the ArcGIS Maps SDK for Qt tutorials are shown for creating Windows Desktop apps on a Windows desktop computer. Qt being cross-platform, allows for the flexibility to create apps on multiple configurations, such as Android, Linux, and macOS. If you are developing a non-Windows machine, you will need to make adjustments as you work through the tutorials.
When completing the tutorials, it is recommended that following Qt Creator setting is used:
You have two options for completing this tutorial:
Option 1: Develop the codeTo start the tutorial, complete the Display a map tutorial. This creates a map to display the Santa Monica Mountains in California using the topographic basemap from the ArcGIS Basemap Styles service.
Open a Qt Creator projectIn the Projects window, open the Headers folder. Open the Display_a_map.h file.
Add the LabelDefinition
and FeatureLayer
classes to the namespace.
Display_a_map.h
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namespace Esri::ArcGISRuntime {
class Map;
class MapQuickView;
class LabelDefinition;
class FeatureLayer;
Add the declarations for methods you will create.
Display_a_map.h
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private:
Esri::ArcGISRuntime::MapQuickView* mapView() const;
void setMapView(Esri::ArcGISRuntime::MapQuickView* mapView);
void setupViewpoint();
void addOpenSpaceLayer();
void addTrailsLayer();
void addNoBikeTrailsLayer();
void addBikeOnlyTrailsLayer();
void addTrailheadsLayer();
Esri::ArcGISRuntime::FeatureLayer* addFeatureLayer(const QUrl& url);
Esri::ArcGISRuntime::LabelDefinition* makeLabelDefinition();
Save and close the file.
A feature layer can be added from a feature service hosted in ArcGIS Online. Each feature layer contains features with a single geometry type (point, line, or polygon), and a set of attributes. Once added to the map, feature layers can be symbolized, styled, and labeled in a variety of ways.
Next, you will create a helper method to add a layer to the map's collection of operational layers. You will use this helper method throughout the tutorial as you add and symbolize various layers.
Add include statements to access the classes that will be used.
Display_a_map.cpp
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#include "Display_a_map.h"
#include "Map.h"
#include "MapTypes.h"
#include "MapQuickView.h"
#include "Point.h"
#include "SpatialReference.h"
#include <QFuture>
#include "Viewpoint.h"
#include "FeatureLayer.h"
#include "ServiceFeatureTable.h"
#include "LayerListModel.h"
Add a helper method named addFeatureLayer()
that takes a feature service URL as an argument.
Display_a_map.cpp
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void Display_a_map::setupViewpoint()
{
const Point center(-118.80543, 34.02700, SpatialReference::wgs84());
const Viewpoint viewpoint(center, 100000.0);
m_mapView->setViewpointAsync(viewpoint);
}
// Create a new function that creates a feature layer and appends it to the operational layers and the m_map.
FeatureLayer* Display_a_map::addFeatureLayer(const QUrl& url)
{
ServiceFeatureTable* serviceFeatureTable = new ServiceFeatureTable(url, this);
FeatureLayer* featureLayer = new FeatureLayer(serviceFeatureTable, this);
m_map->operationalLayers()->append(featureLayer);
return featureLayer;
}
Create a method that creates a variable to store a feature service URL. Create a Parks and Open Spaces feature layer using that variable and then apply a different symbol for each type of park area displayed.
Add include statements to access the classes that will be used.
Display_a_map.cpp
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#include "FeatureLayer.h"
#include "ServiceFeatureTable.h"
#include "LayerListModel.h"
#include "SymbolTypes.h"
#include "UniqueValue.h"
#include <QUrl>
#include "SimpleFillSymbol.h"
#include "UniqueValueRenderer.h"
Add a new method named addOpenSpaceLayer()
, after the newly added addFeatureLayer()
method.
Display_a_map.cpp
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void Display_a_map::addOpenSpaceLayer()
{
// Create a parks and open spaces feature layer.
QUrl parksAndOpenSpacesQUrl("https://services3.arcgis.com/GVgbJbqm8hXASVYi/ArcGIS/rest/services/Parks_and_Open_Space/FeatureServer/0");
FeatureLayer* featureLayer = addFeatureLayer(parksAndOpenSpacesQUrl);
// Create fill symbols.
SimpleFillSymbol* purpleFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle::Solid, QColor("purple"), this);
SimpleFillSymbol* greenFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle::Solid, QColor("green"), this);
SimpleFillSymbol* blueFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle::Solid, QColor("blue"), this);
SimpleFillSymbol* redFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle::Solid, QColor("red"), this);
// Create a unique value for natural areas, regional open spaces, local parks & regional recreation parks.
UniqueValue* naturalAreas = new UniqueValue("Natural Areas", "Natural Areas", {"Natural Areas"}, purpleFillSymbol, this);
UniqueValue* regionalOpenSpace = new UniqueValue("Regional Open Space", "Regional Open Space", {"Regional Open Space"}, greenFillSymbol, this);
UniqueValue* localPark = new UniqueValue("Local Park", "Local Park", {"Local Park"}, blueFillSymbol, this);
UniqueValue* regionalRecreationPark = new UniqueValue("Regional Recreation Park", "Regional Recreation Park",
{"Regional Recreation Park"}, redFillSymbol, this);
// Create and assign a unique value renderer to the feature layer.
UniqueValueRenderer* openSpacesUniqueValueRenderer = new UniqueValueRenderer("Open Spaces", nullptr, {"TYPE"},
{naturalAreas, regionalOpenSpace, localPark, regionalRecreationPark }, this);
featureLayer->setRenderer(openSpacesUniqueValueRenderer);
// Set the layer opacity to semi-transparent.
featureLayer->setOpacity(0.25f);
}
Update setupViewpoint()
to call the new addOpenSpaceLayer()
method.
Display_a_map.cpp
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void Display_a_map::setupViewpoint()
{
const Point center(-118.80543, 34.02700, SpatialReference::wgs84());
const Viewpoint viewpoint(center, 100000.0);
m_mapView->setViewpointAsync(viewpoint);
addOpenSpaceLayer();
Press Ctrl + R to run the app.
When the app opens, Parks and Open Spaces feature layer is added to the map. The map displays the different types of parks and open spaces with four unique symbols.
Add a layer with a class breaks rendererCreate a method to apply a different symbol for each of the five ranges of elevation gain to the Trails feature layer.
Add include statements to access the classes that will be used.
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#include "SymbolTypes.h"
#include "UniqueValue.h"
#include <QUrl>
#include "SimpleFillSymbol.h"
#include "UniqueValueRenderer.h"
#include "SimpleLineSymbol.h"
#include <QList>
#include "ClassBreaksRenderer.h"
Add a global QUrl variable for the trails feature service.
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MapQuickView* Display_a_map::mapView() const
{
return m_mapView;
}
QUrl trailsQUrl("https://services3.arcgis.com/GVgbJbqm8hXASVYi/arcgis/rest/services/Trails/FeatureServer/0");
Add a new method named addTrailsLayer()
.
A ClassBreak
assigns a symbol to a range of values.
For this example, the renderer uses each feature's ELEV_GAIN
attribute value to classify it into a defined range (class break) and apply the corresponding symbol.
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void Display_a_map::addTrailsLayer()
{
FeatureLayer* featureLayer = addFeatureLayer(trailsQUrl);
// Create five line symbols to display class breaks.
SimpleLineSymbol* firstClassSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle::Solid, QColor("purple"), 3, this);
SimpleLineSymbol* secondClassSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle::Solid, QColor("purple"), 4, this);
SimpleLineSymbol* thirdClassSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle::Solid, QColor("purple"), 5, this);
SimpleLineSymbol* fourthClassSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle::Solid, QColor("purple"), 6, this);
SimpleLineSymbol* fifthClassSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle::Solid, QColor("purple"), 7, this);
// Create five class breaks.
ClassBreak* firstClassBreak = new ClassBreak("Under 500", "0 - 500", 0.0, 500.0, firstClassSymbol, this);
ClassBreak* secondClassBreak = new ClassBreak("501 to 1000", "501 - 1000", 501.0, 1000.0, secondClassSymbol, this);
ClassBreak* thirdClassBreak = new ClassBreak("1001 to 1500", "1001 - 1500", 1001.0, 1500.0, thirdClassSymbol, this);
ClassBreak* fourthClassBreak = new ClassBreak("1501 to 2000", "1501 - 2000", 1501.0, 2000.0, fourthClassSymbol, this);
ClassBreak* fifthClassBreak = new ClassBreak("2001 to 2300", "2001 to 2300", 2001.0, 2300.0, fifthClassSymbol, this);
QList<ClassBreak*> elevationBreaks = {firstClassBreak, secondClassBreak, thirdClassBreak, fourthClassBreak, fifthClassBreak};
// Create and assign a class breaks renderer to the feature layer.
ClassBreaksRenderer* elevationClassBreaksRenderer = new ClassBreaksRenderer("ELEV_GAIN", elevationBreaks, this);
featureLayer->setRenderer(elevationClassBreaksRenderer);
// Set the layer opacity to semi-transparent.
featureLayer->setOpacity(0.75);
}
Update setupViewpoint()
to call the new addTrailsLayer()
method.
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void Display_a_map::setupViewpoint()
{
const Point center(-118.80543, 34.02700, SpatialReference::wgs84());
const Viewpoint viewpoint(center, 100000.0);
m_mapView->setViewpointAsync(viewpoint);
addOpenSpaceLayer();
addTrailsLayer();
Press Ctrl + R to run the app.
When the app opens, the Trails feature layer is added to the map. The map displays trails with different symbols depending on trail elevation.
Add layers that leverage definition expressionsYou can use a definition expression to define a subset of features to display. Features that do not meet the expression criteria are not displayed by the layer. In the following steps, you will create two methods that use a definition expression to apply a symbol to a subset of features in the Trails feature layer.
FeatureLayer::definitionExpression()
uses a SQL expression to limit the features available for query and display. Your code will create two layers that each display a different subset of trails based on the value for the USE_BIKE
field. Trails that allow bikes will be symbolized with a blue symbol ("USE_BIKE = 'Yes'"
) and those that don't will be red ("USE_BIKE = 'No'"
). Another way to symbolize these features would be to create a UniqueValueRenderer
that applies a different symbol for these values.
Add the include statement to access the additional class that will be used.
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#include "SymbolTypes.h"
#include "UniqueValue.h"
#include <QUrl>
#include "SimpleFillSymbol.h"
#include "UniqueValueRenderer.h"
#include "SimpleLineSymbol.h"
#include <QList>
#include "ClassBreaksRenderer.h"
#include "SimpleRenderer.h"
Add a method named addBikeOnlyTrailsLayer()
with a definition expression to filter for trails that permit bikes.
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void Display_a_map::addBikeOnlyTrailsLayer()
{
// Create a trails feature layer and add it to the map view.
FeatureLayer* featureLayer = addFeatureLayer(trailsQUrl);
// Write a definition expression to filter for trails that permit the use of bikes.
featureLayer->setDefinitionExpression("USE_BIKE = 'Yes'");
// Create and assign a simple renderer to the feature layer.
SimpleLineSymbol* bikeTrailSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle::Dot, QColor("blue"), 2, this);
SimpleRenderer* bikeTrailRenderer = new SimpleRenderer(bikeTrailSymbol, this);
featureLayer->setRenderer(bikeTrailRenderer);
}
Add another method named addNoBikeTrailsLayer()
with a definition expression to filter for trails that don't allow bikes.
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void Display_a_map::addNoBikeTrailsLayer()
{
// Create a trails feature layer and add it to the map view.
FeatureLayer* featureLayer = addFeatureLayer(trailsQUrl);
// Write a definition expression to filter for trails that don't permit the use of bikes.
featureLayer->setDefinitionExpression("USE_BIKE = 'No'");
// Create and assign a simple renderer to the feature layer.
SimpleLineSymbol* noBikeTrailSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle::Dot, QColor("red"), 2, this);
SimpleRenderer* noBikeTrailRenderer = new SimpleRenderer(noBikeTrailSymbol, this);
featureLayer->setRenderer(noBikeTrailRenderer);
}
Update setupViewpoint()
to call the new addBikeOnlyTrailsLayer()
and addNoBikeTrailsLayer()
methods.
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void Display_a_map::setupViewpoint()
{
const Point center(-118.80543, 34.02700, SpatialReference::wgs84());
const Viewpoint viewpoint(center, 100000.0);
m_mapView->setViewpointAsync(viewpoint);
addOpenSpaceLayer();
addTrailsLayer();
addBikeOnlyTrailsLayer();
addNoBikeTrailsLayer();
Press Ctrl + R to run the app.
When the app opens, two Trails feature layers are added to the map. One shows where bikes are permitted and the other where they are prohibited.
Symbolize a layer with a picture symbol and label features with an attributeCreate a method to style trailheads with hiker images and labels for the Trailheads feature layer.
Add the include statement to access the additional classes that will be used.
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#include "SimpleLineSymbol.h"
#include <QList>
#include "ClassBreaksRenderer.h"
#include "SimpleRenderer.h"
#include "LabelDefinition.h"
#include "TextSymbol.h"
#include "ArcadeLabelExpression.h"
#include "LabelDefinitionListModel.h"
#include "PictureMarkerSymbol.h"
Create a helper method named makeLabelDefinition()
to define a label definition based on the trail name attribute (TRL_NAME
). Also define the label placement and symbol.
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LabelDefinition* Display_a_map::makeLabelDefinition()
{
// Create a new text symbol.
TextSymbol* labelTextSymbol = new TextSymbol(this);
labelTextSymbol->setColor(QColor("white"));
labelTextSymbol->setSize(12.0);
labelTextSymbol->setHaloColor (QColor("black"));
labelTextSymbol->setHaloWidth(2.0);
labelTextSymbol->setFontFamily("Arial");
labelTextSymbol->setFontStyle(FontStyle::Italic);
labelTextSymbol->setFontWeight(FontWeight::Normal);
// Create a new Arcade label expression based on the field name: 'TRL_NAME'.
ArcadeLabelExpression* labelExpression = new ArcadeLabelExpression("$feature.TRL_NAME", this);
// Create and return the label definition.
return new LabelDefinition(labelExpression, labelTextSymbol, this);
}
Add a method named addTrailheadsLayer()
. Define a variable to store a feature service URL accessing trailheads. Then use a PictureMarkerSymbol
to draw trailhead hiker images, and use the LabelDefinition
created above to label each trailhead by its name.
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void Display_a_map::addTrailheadsLayer()
{
// Create a ServiceFeatureTable from the URL, create a FeatureLayer, and add that to the map's operational layers.
QUrl trailheadsQUrl("https://services3.arcgis.com/GVgbJbqm8hXASVYi/arcgis/rest/services/Trailheads/FeatureServer/0");
FeatureLayer* featureLayer = addFeatureLayer(trailheadsQUrl);
// Create a new picture marker symbol that uses the trailhead image.
QUrl trailheadImageQUrl("https://static.arcgis.com/images/Symbols/NPS/npsPictograph_0231b.png");
PictureMarkerSymbol* pictureMarkerSymbol = new PictureMarkerSymbol(trailheadImageQUrl, this);
pictureMarkerSymbol->setHeight(18.0);
pictureMarkerSymbol->setWidth(18.0);
// Create a new simple renderer based on the picture marker symbol.
SimpleRenderer* simpleRenderer = new SimpleRenderer(pictureMarkerSymbol, this);
// Set the feature layer's renderer and enable labels.
featureLayer->setRenderer(simpleRenderer);
featureLayer->setLabelsEnabled(true);
// Create the label definition.
LabelDefinition* trailHeadsDefinition = makeLabelDefinition();
// Add the label definition to the layer's label definition collection.
featureLayer->labelDefinitions()->append(trailHeadsDefinition);
}
Update setupViewpoint()
to call the new addTrailheadsLayer()
method.
Display_a_map.cpp
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void Display_a_map::setupViewpoint()
{
const Point center(-118.80543, 34.02700, SpatialReference::wgs84());
const Viewpoint viewpoint(center, 100000.0);
m_mapView->setViewpointAsync(viewpoint);
addOpenSpaceLayer();
addTrailsLayer();
addBikeOnlyTrailsLayer();
addNoBikeTrailsLayer();
addTrailheadsLayer();
Press Ctrl + R to run the app.
When the app opens, Trails feature layer is added to the map. The map draws a hiker icon for trails and displays the trail's name.
Alternatively, you can download the tutorial solution, as follows.
Option 2: Download the solutionClick the Download solution
link under Solution
and unzip the file to a location on your machine.
Open the project in Qt Creator.
NoteThe Configure Project window may appear for you to specify the Qt Kit to use to compile the project. If you are using ArcGIS Maps SDK for Qt (v200.7) or greater, check on the Qt Kit called Desktop Qt 6.8.2 MSVC2022 64bit before clicking the Configure Project button at the bottom of the page.
Since the downloaded solution does not contain authentication credentials, you must set up authentication to create the developer credentials and add them to the project.
Set up authenticationTo access the secure ArcGIS location services used in this tutorial, you must implement API key authentication using an ArcGIS Location Platform or an ArcGIS Online account.
Create a new API key access token with privileges to access the secure resources used in this tutorial.
Complete the Create an API key tutorial and create an API key with the following privilege(s):
Copy and paste the API key access token into a safe location. It will be used in a later step.
To allow your app users to access ArcGIS location services, use the developer credentials that you created in the Set up authentication step to authenticate requests for resources.
In the Projects window, go to the Sources folder
Open the main.cpp file.
Modify the code to set the accessToken
using your API key access token.
main.cpp
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// 2. API key authentication: Get a long-lived access token that gives your application access to
// ArcGIS location services. Go to the tutorial at https://links.esri.com/create-an-api-key.
// Copy the API Key access token.
const QString accessToken = QString("");
Save and close the file.
Best Practice: The access token is stored directly in the code as a convenience for this tutorial. Do not store credentials directly in source code in a production environment.
Run the solutionPress Ctrl + R to run the app.
When the app opens, Trails feature layer is added to the map. The map draws a hiker icon for trails and displays the trail's name.
Learn how to use additional API features, ArcGIS location services, and ArcGIS tools in these tutorials:
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