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Find the closest vertex and coordinate of a geometry to a point.
Use case
Determine the shortest distance between a location and the boundary of an area. For example, developers can snap imprecise user clicks to a geometry if the click is within a certain distance of the geometry.
How to use the sampleClick anywhere on the map. A yellow cross will show at that location. A blue circle will show the polygon's nearest vertex to the point that was clicked. A red diamond will appear at the coordinate on the geometry that is nearest to the point that was clicked. If clicked inside the geometry, the red and orange markers will overlap. The information box showing distance between the clicked point and the nearest vertex/coordinate will be updated with every new location clicked.
How it worksGeometry
and a Point
to check the nearest vertex against.GeometryEngine::nearestVertex(inputGeometry, point)
.ProximityResult
to get the Point
representing the polygon vertex, and to determine the distance between that vertex and the clicked point.GeometryEngine::nearestCoordinate(inputGeometry, point)
.ProximityResult
to get the Point
representing the coordinate on the polygon, and to determine the distance between that coordinate and the clicked point.The value of ProximityResult::distance()
is planar (Euclidean) distance. Planar distances are only accurate for geometries that have a defined projected coordinate system, which maintain the desired level of accuracy. The example polygon in this sample is defined in California State Plane Coordinate System - Zone 5 (WKID 2229), which maintains accuracy near Southern California. Accuracy declines outside the state plane zone.
analysis, coordinate, geometry, nearest, proximity, vertex
Sample CodeNearestVertex.cpp NearestVertex.cpp NearestVertex.h NearestVertex.qml
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// [WriteFile Name=NearestVertex, Category=Geometry]
// [Legal]
// Copyright 2020 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// [Legal]
#ifdef PCH_BUILD
#include "pch.hpp"
#endif // PCH_BUILD
// sample headers
#include "NearestVertex.h"
// ArcGIS Maps SDK headers
#include "Basemap.h"
#include "Envelope.h"
#include "FeatureLayer.h"
#include "GeometryEngine.h"
#include "Graphic.h"
#include "GraphicListModel.h"
#include "GraphicsOverlay.h"
#include "GraphicsOverlayListModel.h"
#include "LayerListModel.h"
#include "Map.h"
#include "MapQuickView.h"
#include "Point.h"
#include "PolygonBuilder.h"
#include "PortalItem.h"
#include "ProximityResult.h"
#include "SimpleFillSymbol.h"
#include "SimpleLineSymbol.h"
#include "SimpleMarkerSymbol.h"
#include "SpatialReference.h"
#include "SymbolTypes.h"
// Qt headers
#include <QFuture>
using namespace Esri::ArcGISRuntime;
namespace {
const SpatialReference statePlaneCaliforniaZone5SpatialReference = SpatialReference(2229);
}
NearestVertex::NearestVertex(QObject* parent /* = nullptr */):
QObject(parent)
{
m_map = new Map(statePlaneCaliforniaZone5SpatialReference, this);
PortalItem* portalItem = new PortalItem("8c2d6d7df8fa4142b0a1211c8dd66903", this);
FeatureLayer* usStatesGeneralizedLayer = new FeatureLayer(portalItem, this);
m_map->basemap()->baseLayers()->append(usStatesGeneralizedLayer);
}
NearestVertex::~NearestVertex() = default;
void NearestVertex::init()
{
// Register the map view for QML
qmlRegisterType<MapQuickView>("Esri.Samples", 1, 0, "MapView");
qmlRegisterType<NearestVertex>("Esri.Samples", 1, 0, "NearestVertexSample");
}
MapQuickView* NearestVertex::mapView() const
{
return m_mapView;
}
int NearestVertex::vertexDistance() const
{
return m_vertexDistance;
}
int NearestVertex::coordinateDistance() const
{
return m_coordinateDistance;
}
// Set the view (created in QML)
void NearestVertex::setMapView(MapQuickView* mapView)
{
if (!mapView || mapView == m_mapView)
return;
m_mapView = mapView;
m_mapView->setMap(m_map);
// shows the polygon, clicked location, and nearest coordinate and vertex on polygon
setupGraphics();
// Set viewpoint to the polygon graphic
m_mapView->setViewpointCenterAsync(m_mapView->graphicsOverlays()->first()->graphics()->first()->geometry().extent().center(), 8e6);
emit mapViewChanged();
}
void NearestVertex::setupGraphics()
{
// create a graphics overlay to show the polygon, clicked location, and nearest vertex
GraphicsOverlay* graphicsOverlay = new GraphicsOverlay(this);
// Construct a polygon from a point collection that uses the California zone 5 (ftUS) state plane coordinate system
QList<Point> points = {
Point(6627416.41469281, 1804532.53233782),
Point(6669147.89779046, 2479145.16609522),
Point(7265673.02678292, 2484254.50442408),
Point(7676192.55880379, 2001458.66365744),
Point(7175695.94143837, 1840722.34474458)
};
PolygonBuilder* polygonBuilder = new PolygonBuilder(statePlaneCaliforniaZone5SpatialReference, this);
polygonBuilder->addPoints(points);
SimpleLineSymbol* polygonOutlineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle::Solid, Qt::green, 2, this);
SimpleFillSymbol* polygonFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle::ForwardDiagonal, Qt::green, polygonOutlineSymbol, this);
Graphic* polygonGraphic = new Graphic(polygonBuilder->toGeometry(), polygonFillSymbol, this);
graphicsOverlay->graphics()->append(polygonGraphic);
// create graphics for the clicked location, nearest coordinate, and nearest vertex markers
SimpleMarkerSymbol* clickedLocationSymbol = new SimpleMarkerSymbol(SimpleMarkerSymbolStyle::X, Qt::yellow, 15, this);
SimpleMarkerSymbol* nearestCoordinateSymbol = new SimpleMarkerSymbol(SimpleMarkerSymbolStyle::Diamond, Qt::red, 10, this);
SimpleMarkerSymbol* nearestVertexSymbol = new SimpleMarkerSymbol(SimpleMarkerSymbolStyle::Circle, Qt::blue, 15, this);
Graphic* clickedLocationGraphic = new Graphic(this);
clickedLocationGraphic->setSymbol(clickedLocationSymbol);
Graphic* nearestCoordinateGraphic = new Graphic(this);
nearestCoordinateGraphic->setSymbol(nearestCoordinateSymbol);
Graphic* nearestVertexGraphic = new Graphic(this);
nearestVertexGraphic->setSymbol(nearestVertexSymbol);
graphicsOverlay->graphics()->append(clickedLocationGraphic);
graphicsOverlay->graphics()->append(nearestCoordinateGraphic);
graphicsOverlay->graphics()->append(nearestVertexGraphic);
// add graphic to clicked location
connect(m_mapView, &MapQuickView::mouseClicked, this,
[nearestVertexGraphic, nearestCoordinateGraphic, polygonBuilder, clickedLocationGraphic, this]
(QMouseEvent& e)
{
const Point clickedLocation = m_mapView->screenToLocation(e.position().x(), e.position().y());
// normalizing the geometry before performing geometric operations
const Point normalizedPoint = geometry_cast<Point>(GeometryEngine::normalizeCentralMeridian(clickedLocation));
clickedLocationGraphic->setGeometry(normalizedPoint);
const ProximityResult nearestCoordinateResult = GeometryEngine::nearestCoordinate(polygonBuilder->toGeometry(), normalizedPoint);
nearestCoordinateGraphic->setGeometry(nearestCoordinateResult.coordinate());
const ProximityResult nearestVertexResult = GeometryEngine::nearestVertex(polygonBuilder->toGeometry(), normalizedPoint);
nearestVertexGraphic->setGeometry(nearestVertexResult.coordinate());
// get the distances to the nearest vertex and nearest coordinate, converted from feet to miles
m_vertexDistance = nearestVertexResult.distance()/5280;
m_coordinateDistance = nearestCoordinateResult.distance()/5280;
e.accept();
emit vertexDistanceCalculated();
emit coordinateDistanceCalculated();
});
m_mapView->graphicsOverlays()->append(graphicsOverlay);
}
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