View on GitHub Sample viewer app
Set the terrain surface with elevation described by a raster file.
Use case
In a scene view, the terrain surface is what the basemap, operational layers, and graphics are draped onto. For example, when viewing a scene in a mountainous region, applying a terrain surface to the scene will help in recognizing the slopes, valleys, and elevated areas.
How to use the sampleWhen loaded, the sample will show a scene with a terrain surface applied. Pan and zoom to explore the scene and observe how the terrain surface allows visualizing elevation differences.
How it worksScene
and add it to a SceneView
.RasterElevationSource
with a list of local raster file paths, in this case a single .dt2 fileScene::baseSurface::elevationSources::append(rasterElevationSource)
.Read more about how to set up the sample's offline data here.
Additional informationSupported raster formats include:
3D, Raster, Elevation, Surface
Sample CodeCreateTerrainSurfaceFromLocalRaster.cpp CreateTerrainSurfaceFromLocalRaster.cpp CreateTerrainSurfaceFromLocalRaster.h CreateTerrainSurfaceFromLocalRaster.qml
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// [WriteFile Name=CreateTerrainSurfaceFromLocalRaster, Category=Scenes]
// [Legal]
// Copyright 2019 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// [Legal]
#ifdef PCH_BUILD
#include "pch.hpp"
#endif // PCH_BUILD
// sample headers
#include "CreateTerrainSurfaceFromLocalRaster.h"
// ArcGIS Maps SDK headers
#include "Camera.h"
#include "ElevationSourceListModel.h"
#include "Error.h"
#include "MapTypes.h"
#include "RasterElevationSource.h"
#include "Scene.h"
#include "SceneQuickView.h"
#include "Surface.h"
// Qt headers
#include <QFileInfo>
#include <QStandardPaths>
#include <QUrl>
using namespace Esri::ArcGISRuntime;
// helper method to get cross platform data path
namespace
{
QString defaultDataPath()
{
QString dataPath;
#ifdef Q_OS_IOS
dataPath = QStandardPaths::writableLocation(QStandardPaths::DocumentsLocation);
#else
dataPath = QStandardPaths::writableLocation(QStandardPaths::HomeLocation);
#endif
return dataPath;
}
}
CreateTerrainSurfaceFromLocalRaster::CreateTerrainSurfaceFromLocalRaster(QObject* parent /* = nullptr */):
QObject(parent),
m_scene(new Scene(BasemapStyle::ArcGISImageryStandard, this))
{
// create the MontereyElevation data path
// data is downloaded automatically by the sample viewer app. Instructions to download
// separately are specified in the readme.
const QString montereyRasterElevationPath = QString{defaultDataPath() + "/ArcGIS/Runtime/Data/raster/MontereyElevation.dt2"};
//Before attempting to add any layers, check that the file for the elevation source exists at all.
const bool srcElevationFileExists = QFileInfo::exists(montereyRasterElevationPath);
if(srcElevationFileExists)
{
//Create the elevation source from the local raster(s). RasterElevationSource can take multiple files as inputs, but in this case only takes one.
RasterElevationSource* elevationSrc = new RasterElevationSource{QStringList{montereyRasterElevationPath}, this};
//When the elevation source is finished loading, call the elevationSrcFinishedLoading callback, so we can tell if it loaded succesfully.
connect(elevationSrc, &RasterElevationSource::doneLoading, this, &CreateTerrainSurfaceFromLocalRaster::elevationSrcFinishedLoading, Qt::UniqueConnection);
// add the elevation source to the scene to display elevation
m_scene->baseSurface()->elevationSources()->append(elevationSrc);
}
else
{
qWarning() << "Could not find file at : " << montereyRasterElevationPath << ". Elevation source not set.";
}
}
void CreateTerrainSurfaceFromLocalRaster::elevationSrcFinishedLoading(const Error& loadError)
{
if(loadError.isEmpty())
{
//Succesful load
qInfo() << "Loaded raster elevation source succesfully";
}
else {
//Log failure to load
qWarning() << "Error loading elevation source : " << loadError.message();
}
}
CreateTerrainSurfaceFromLocalRaster::~CreateTerrainSurfaceFromLocalRaster() = default;
void CreateTerrainSurfaceFromLocalRaster::init()
{
// Register classes for QML
qmlRegisterType<SceneQuickView>("Esri.Samples", 1, 0, "SceneView");
qmlRegisterType<CreateTerrainSurfaceFromLocalRaster>("Esri.Samples", 1, 0, "CreateTerrainSurfaceFromLocalRasterSample");
}
SceneQuickView* CreateTerrainSurfaceFromLocalRaster::sceneView() const
{
return m_sceneView;
}
// Set the view (created in QML)
void CreateTerrainSurfaceFromLocalRaster::setSceneView(SceneQuickView* sceneView)
{
if (!sceneView || sceneView == m_sceneView)
{
return;
}
m_sceneView = sceneView;
m_sceneView->setArcGISScene(m_scene);
// Create a camera, looking at Monterey, California.
constexpr double latitude = 36.51;
constexpr double longitude = -121.80;
constexpr double altitude = 300.0;
constexpr double heading = 0.0;
constexpr double pitch = 70.0;
constexpr double roll = 0.0;
Camera camera{latitude, longitude, altitude, heading, pitch, roll};
// Set the sceneview to use above camera, waits for load so scene is immediately displayed in appropriate place.
m_sceneView->setViewpointCameraAndWait(camera);
emit sceneViewChanged();
}
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