A SceneQuickView renders data in a 3D scene and allows users to interact with the scene. In an MVC architecture, a SceneQuickView represents the view and a scene represents the model.
A SceneQuickView implements a scene view as a QQuickItem component. This allows it to be used in a user interface coded in QML while being controlled by C++ code.
Example:
Register the SceneQuickView type as a QML type:
qmlRegisterType<SceneQuickView>("Esri.Samples", 1, 0, "SceneView");
Declare the SceneQuickView in QML, and assign an object name:
SceneView { objectName: "sceneView" anchors.fill: parent Component.onCompleted: { // Set the focus on SceneView to initially enable keyboard navigation forceActiveFocus(); } } Rectangle { anchors { top: parent.top left: parent.left margins: 5 } width: childrenRect.width height: childrenRect.height color: "#000000" opacity: .8 radius: 5 MouseArea { anchors.fill: parent onClicked: mouse => mouse.accepted = true onWheel: wheel => wheel.accepted = true } ColumnLayout { Text { Layout.margins: 2 Layout.alignment: Qt.AlignHCenter text: qsTr("Draped mode") color: "white" } Switch { id: surfacePlacementMode Layout.alignment: Qt.AlignHCenter Layout.margins: 2 onCheckedChanged: changeDrapedVisibility(); } } } Rectangle { anchors { top: parent.top right: parent.right margins: 5 } width: childrenRect.width height: childrenRect.height color: "#000000" opacity: .8 radius: 5 MouseArea { anchors.fill: parent onClicked: mouse => mouse.accepted = true onWheel: wheel => wheel.accepted = true } ColumnLayout { Text { id: zValueSliderLabel text: qsTr("Z-Value") color: "white" Layout.margins: 2 Layout.alignment: Qt.AlignHCenter } Slider { id: zValueSlider from: 0 to: 140 value: 70 Layout.alignment: Qt.AlignHCenter Layout.margins: 2 orientation: Qt.Vertical onMoved: changeZValue(value); // Custom slider handle that displays the current value handle: Item { x: parent.leftPadding + parent.availableWidth / 2 - headingHandleNub.width / 2 y: parent.topPadding + parent.visualPosition * (parent.availableHeight - headingHandleNub.height) Rectangle { id: headingHandleNub color: headingHandleRect.color radius: width * 0.5 width: 20 height: width } Rectangle { id: headingHandleRect height: childrenRect.height width: childrenRect.width radius: 3 x: headingHandleNub.x - width y: headingHandleNub.y - height / 2 + headingHandleNub.height / 2 Text { id: headingValue font.pixelSize: 14 padding: 3 horizontalAlignment: Qt.AlignHCenter verticalAlignment: Qt.AlignVCenter text: (zValueSlider.value).toFixed(0) color: "white" } } } } } }
Obtain the SceneQuickView from C++ and set a Scene to the SceneQuickView:
// Create a scene with the imagery basemap and world elevation surface m_sceneView = findChild<SceneQuickView*>("sceneView"); Scene* scene = new Scene(BasemapStyle::ArcGISImageryStandard, this); Surface* surface = new Surface(this); surface->elevationSources()->append(new ArcGISTiledElevationSource(QUrl("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer"), this)); scene->setBaseSurface(surface); // Create scene layer from the Brest, France scene server. ArcGISSceneLayer* sceneLayer = new ArcGISSceneLayer(QUrl("https://tiles.arcgis.com/tiles/P3ePLMYs2RVChkJx/arcgis/rest/services/Buildings_Brest/SceneServer"), this); scene->operationalLayers()->append(sceneLayer);Member Function Documentation
[explicit]
SceneQuickView::SceneQuickView(QQuickItem *parent = nullptr)
Default constructor that takes an optional parent.
[explicit]
SceneQuickView::SceneQuickView(Esri::ArcGISRuntime::Scene *scene, QQuickItem *parent = nullptr)
Constructor that takes a scene and an optional parent.
[override virtual noexcept]
SceneQuickView::~SceneQuickView()
Destructor.
[signal, since Esri::ArcGISRuntime 100.1]
void SceneQuickView::attributionRectChanged()
Emitted when the attribution bounding rectangle changes.
Note: Notifier signal for property attributionRect.
This function was introduced in Esri::ArcGISRuntime 100.1.
[signal, since Esri::ArcGISRuntime 100.1]
void SceneQuickView::attributionTextChanged()
Emitted when the attribution text changes.
This function was introduced in Esri::ArcGISRuntime 100.1.
[since Esri::ArcGISRuntime 100.1]
QVariant SceneQuickView::attributionTop() const
Gets the top anchor line of the attribution bounding rectangle as an AnchorLine variant.
Other QtQuick items can be anchored to this property so that they display above the attribution text.
Note: Getter function for property attributionTop.
This function was introduced in Esri::ArcGISRuntime 100.1.
[signal, since Esri::ArcGISRuntime 100.1]
void SceneQuickView::attributionTopChanged()
Emitted when the attributionTop anchor line changes.
Note: Notifier signal for property attributionTop.
This function was introduced in Esri::ArcGISRuntime 100.1.
[signal]
void SceneQuickView::drawStatusChanged(Esri::ArcGISRuntime::DrawStatus status)
Signal emitted when the DrawStatus changes.
[signal]
void SceneQuickView::errorOccurred(const Esri::ArcGISRuntime::Error &error)
Signal emitted when an error occurs.
[signal, since Esri::ArcGISRuntime 200.2]
void SceneQuickView::hoverEntered(QHoverEvent &hoverEvent)
Emitted when the cursor enters.
This function was introduced in Esri::ArcGISRuntime 200.2.
[signal, since Esri::ArcGISRuntime 200.2]
void SceneQuickView::hoverLeft(QHoverEvent &hoverEvent)
Emitted when the cursor leaves.
This function was introduced in Esri::ArcGISRuntime 200.2.
[signal, since Esri::ArcGISRuntime 200.2]
void SceneQuickView::hoverMoved(QHoverEvent &hoverEvent)
Emitted when the cursor moves.
This function was introduced in Esri::ArcGISRuntime 200.2.
[signal]
void SceneQuickView::keyPressed(QKeyEvent &keyEvent)
Emitted when a key pressed has been detected.
[signal]
void SceneQuickView::keyReleased(QKeyEvent &keyEvent)
Emitted when a key release has been detected.
[signal]
void SceneQuickView::layerViewStateChanged(Esri::ArcGISRuntime::Layer *layer, const Esri::ArcGISRuntime::LayerViewState &layerViewState)
Signal emitted when the LayerViewState changes.
The returned Layer object has the SceneQuickView as its parent.
See also Returned QObjects Parenting.
[signal]
void SceneQuickView::mouseClicked(QMouseEvent &mouseEvent)
Emitted when mouse is pressed and released over the same location.
[signal]
void SceneQuickView::mouseDoubleClicked(QMouseEvent &mouseEvent)
Emitted when a double click even is detected.
[signal]
void SceneQuickView::mouseMoved(QMouseEvent &mouseEvent)
Emitted when mouse is moved.
[signal]
void SceneQuickView::mousePressed(QMouseEvent &mouseEvent)
Emitted when mouse is pressed.
[signal]
void SceneQuickView::mousePressedAndHeld(QMouseEvent &mouseEvent)
Emitted when there is a long press and hold (currently 800ms) on the same point.
[signal]
void SceneQuickView::mouseReleased(QMouseEvent &mouseEvent)
Emitted when mouse is release.
[signal]
void SceneQuickView::mouseWheelChanged(QWheelEvent &wheelEvent)
Emitted when mouse wheel movement has been detected.
[signal]
void SceneQuickView::navigatingChanged()
Signal emitted when the view has started or completed navigating.
[signal]
void SceneQuickView::rectChanged(const QRectF &rect)
Emitted when the visible area changes.
[signal, since Esri::ArcGISRuntime 100.3]
void SceneQuickView::sceneChanged()
Emitted when the scene changes.
This function was introduced in Esri::ArcGISRuntime 100.3.
[signal]
void SceneQuickView::spatialReferenceChanged()
Signal emitted when the SpatialReference changed.
[signal]
void SceneQuickView::touched(QTouchEvent &event)
Emitted when a touch event has been detected.
Accept the event to prevent the SceneQuickView from performing its default gesture interaction behavior.
[signal]
void SceneQuickView::viewpointChanged()
Emitted when the viewpoint changes.
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