A camera controller manages the position, orientation, and movement of a Camera in a SceneView. More...
Header:#include <CameraController.h>
Since: Esri::ArcGISRuntime 100.1 Inherits: Esri::ArcGISRuntime::Object Inherited By:
Esri::ArcGISRuntime::GlobeCameraController, Esri::ArcGISRuntime::OrbitGeoElementCameraController, Esri::ArcGISRuntime::OrbitLocationCameraController, and Esri::ArcGISRuntime::TransformationMatrixCameraController
Public Functions virtual ~CameraController() override Esri::ArcGISRuntime::CameraControllerType cameraControllerType() const Detailed DescriptionThis is a base class for a number of camera controllers. Each type of camera controller is designed to provide a specific user experience for interacting with the scene display. The camera controller and its properties can be changed at run time, so you can provide the scene interaction experience best suited for the current context. The following are examples of camera controllers:
When a camera controller other than GlobeCameraController is active, the scene view's viewpoint cannot be assigned. Attempts to do so are ignored.
Relevant samples:
[override virtual noexcept]
CameraController::~CameraController()
Destructor
Esri::ArcGISRuntime::CameraControllerType CameraController::cameraControllerType() constReturns the type of camera_controller.
The camera_controller type for a specific camera_controller. Will return -1 if an error occurs.
See also CameraControllerType.
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