Learn how to create and display a scene from a web scene stored in ArcGIS.
This tutorial shows you how to create and display a scene from a web scene. All web scenes are stored in ArcGIS with a unique item ID. You will access an existing web scene by item ID and display its layers. The web scene contains feature layers for the Santa Monica Mountains in California.
TutorialTo learn how to create your own web scene, complete the Create a web scene tutorial.
PrerequisitesBefore starting this tutorial, you need the following:
An ArcGIS Location Platform or ArcGIS Online account.
A development and deployment environment that meets the system requirements.
An IDE for Android development in Kotlin.
It is recommended that you use the latest stable version Android Studio to create this tutorial app. The code described in the steps below, however, should work in any up-to-date Android IDE that supports Kotlin.
Develop or downloadYou have two options for completing this tutorial:
Option 1: Develop the code Open an Android Studio projectOpen the project you created by completing the Display a scene tutorial.
Continue with the following instructions to display a scene from a web scene stored in ArcGIS.
Modify the old project for use in this new tutorial.
On your file system, delete the .idea folder, if present, at the top level of your project.
In the Android view, open app > res > values > strings.xml.
In the <string name="app_name">
element, change the text content to Display a web scene.
strings.xml
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<resources>
<string name="app_name">Display a web scene</string>
</resources>
In the Android view, open Gradle Scripts > settings.gradle.kts.
Change the value of rootProject.name
to "Display a web scene".
settings.gradle.kts
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dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
google()
mavenCentral()
maven { url = uri("https://esri.jfrog.io/artifactory/arcgis") }
}
}
rootProject.name = "Display a web scene"
include(":app")
Click File > Sync Project with Gradle files. Android Studio will recognize your changes and create a new .idea folder.
You can use ArcGIS tools to create and view web scenes. Use the Scene Viewer to identify the web scene item ID. This item ID will be used later in the tutorial.
In MainScreen.kt, replace the import statements with the imports needed for this tutorial.
MainScreen.kt
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@file:OptIn(ExperimentalMaterial3Api::class)
package com.example.app.screens
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.padding
import androidx.compose.material3.ExperimentalMaterial3Api
import androidx.compose.material3.Scaffold
import androidx.compose.material3.Text
import androidx.compose.material3.TopAppBar
import androidx.compose.runtime.Composable
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.stringResource
import com.arcgismaps.mapping.ArcGISScene
import com.arcgismaps.mapping.PortalItem
import com.arcgismaps.portal.Portal
import com.arcgismaps.toolkit.geoviewcompose.SceneView
import com.example.app.R
Display the web scene
You can display a web scene using the web scene's item ID. Create a scene from the web scene portal item, and display it in your app.
Open the app > kotlin+java > com.example.app > MainActivity.kt. Delete the code inside createScene()
. These lines come from the Display a scene tutorial and do not apply here.
MainScreen.kt
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fun createScene(): ArcGISScene {
// add base surface for elevation data
val elevationSource = ArcGISTiledElevationSource("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")
val surface = Surface().apply {
elevationSources.add(elevationSource)
// add an exaggeration factor to increase the 3D effect of the elevation.
elevationExaggeration = 2.5f
}
val cameraLocation = Point(
x = -118.794,
y = 33.909,
z = 5330.0,
spatialReference = SpatialReference.wgs84()
)
val camera = Camera(
locationPoint = cameraLocation,
heading = 355.0,
pitch = 72.0,
roll = 0.0
)
return ArcGISScene(BasemapStyle.ArcGISImagery).apply {
baseSurface = surface
initialViewpoint = Viewpoint(cameraLocation, camera)
}
}
Inside the empty createScene()
, create a new Portal
referencing ArcGIS Online as the url
parameter and Portal.Connection.Anonymous
for the connection
parameter.
MainScreen.kt
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fun createScene(): ArcGISScene {
val portal = Portal(
url = "https://www.arcgis.com",
connection = Portal.Connection.Anonymous
)
}
Next, create a Portal
by passing the portal
and the web scene's item ID as parameters.
MainScreen.kt
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fun createScene(): ArcGISScene {
val portal = Portal(
url = "https://www.arcgis.com",
connection = Portal.Connection.Anonymous
)
val portalItem = PortalItem(
portal = portal,
itemId = "579f97b2f3b94d4a8e48a5f140a6639b"
)
}
Last, create an ArcGISScene
using portalItem
as the constructor parameter.
MainScreen.kt
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fun createScene(): ArcGISScene {
val portal = Portal(
url = "https://www.arcgis.com",
connection = Portal.Connection.Anonymous
)
val portalItem = PortalItem(
portal = portal,
itemId = "579f97b2f3b94d4a8e48a5f140a6639b"
)
return ArcGISScene(portalItem)
}
Note
In the MainScreen
composable, createScene()
is called in the remember
block. The scene
is then passed as the arcGISScene
argument to the SceneView
composable. That code was already added in the Display a scene tutorial, from which you started the current tutorial.
MainScreen.kt
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@Composable
fun MainScreen() {
val scene = remember {
createScene()
}
Scaffold(
topBar = { TopAppBar(title = { Text(text = stringResource(id = R.string.app_name)) }) }
) {
SceneView(
modifier = Modifier.fillMaxSize().padding(it),
arcGISScene = scene
)
}
}
Click Run > Run > app to run the app.
You should see a scene of trails, trailheads and parks in the Santa Monica Mountains. Drag, swipe, or pinch on the scene view to explore the scene.
If your app displays but the scene view is blank, you might need to adjust your emulator's settings.
With the emulator displayed, do the following:
Click the Extended Controls icon in the upper right corner of the emulator window.
In the Extended Controls dialog, click on Settings > Advanced > OpenGL ES API Level (requires restart).
Click the dropdown menu, and select Renderer maximum (up to OpenGL ES 3.1).
Restart your emulator.
Alternatively, you can download the tutorial solution, as follows.
Option 2: Download the solutionClick the Download solution link in the right-hand side of this page.
Unzip the file to a location on your machine.
Run Android Studio.
Go to File > Open.... Navigate to the solution folder and click Open.
On Windows: If you are in the Welcome to Android Studio dialog, click Open and navigate to the solution folder. Then click Open.
Since the downloaded solution does not contain authentication credentials, you must first set up authentication to create credentials, and then add the developer credentials to the solution.
Set up authenticationTo access the secure ArcGIS location services used in this tutorial, you must implement API key authentication or user authentication using an ArcGIS Location Platform or an ArcGIS Online account.
You can implement API key authentication or user authentication in this tutorial. Compare the differences below:
API key authentication
Learn more in API key authentication.
User authentication
Learn more in User authentication.
Security and authentication guideTo learn more about the different types of authentication, visit Types of authentication.
Create a new API key access token with privileges to access the secure resources used in this tutorial.
Complete the Create an API key tutorial and create an API key with the following privilege(s):
Copy and paste the API key access token into a safe location. It will be used in a later step.
Create new OAuth credentials to access the secure resources used in this tutorial.
Complete the Create OAuth credentials for user authentication tutorial to obtain a Client ID and Redirect URL.
A Client ID
uniquely identifies your app on the authenticating server. If the server cannot find an app with the provided Client ID, it will not proceed with authentication.
The Redirect URL
(also referred to as a callback url) is used to identify a response from the authenticating server when the system returns control back to your app after an OAuth login. Since it does not necessarily represent a valid endpoint that a user could navigate to, the redirect URL can use a custom scheme, such as my-app://auth
. It is important to make sure the redirect URL used in your app's code matches a redirect URL configured on the authenticating server.
Copy and paste the Client ID and Redirect URL into a safe location. They will be used in a later step.
All users that access this application need account privileges to access the ArcGIS Basemap Styles service.
Set developer credentials in the solutionTo allow your app users to access ArcGIS location services, use the developer credentials that you created in the Set up authentication step to authenticate requests for resources.
In the Android view of Android Studio, open app > kotlin+java > com.example.app > MainActivity. Set the AuthenticationMode
to .API_KEY
.
MainActivity.kt
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class MainActivity : ComponentActivity() {
private enum class AuthenticationMode { API_KEY, USER_AUTH }
private val authenticationMode = AuthenticationMode.API_KEY
Set the apiKey
property with your API key access token.
MainActivity.kt
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override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
when (authenticationMode) {
AuthenticationMode.API_KEY -> {
ArcGISEnvironment.apiKey = ApiKey.create("YOUR_ACCESS_TOKEN")
}
Best Practice: The access token is stored directly in the code as a convenience for this tutorial. Do not store credentials directly in source code in a production environment.
In the Android view of Android Studio, open app > kotlin+java > com.example.app > MainActivity. Set the AuthenticationMode
to .USER_AUTH
.
MainActivity.kt
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class MainActivity : ComponentActivity() {
private enum class AuthenticationMode { API_KEY, USER_AUTH }
private val authenticationMode = AuthenticationMode.USER_AUTH
Set your clientID
and redirectURL
values. You must use the RedirectURL that you supplied for your app in the user authentication
part of the Set up authentication step.
MainActivity.kt
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AuthenticationMode.USER_AUTH -> {
authenticatorState.oAuthUserConfigurations = listOf(
OAuthUserConfiguration(
portalUrl = "https://www.arcgis.com",
clientId = "YOUR_CLIENT_ID",
redirectUrl = "YOUR_REDIRECT_URL"
)
)
Open app > manifests > AndroidManifest.xml.
Set the android:scheme
and android:host
using the scheme and host from your RedirectURL.
A redirectURL is composed of a scheme and a host component. The format for the redirect url is scheme://host
. For example, if the redirect url is myscheme://myhost
then the scheme is myscheme
and the host is myhost
.
AndroidManifest.xml
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<data
android:scheme="your_redirect_url_scheme"
android:host="your_redirect_url_host" />
Best Practice: The OAuth credentials are stored directly in the code as a convenience for this tutorial. Do not store credentials directly in source code in a production environment.
Run the appClick Run > Run > app to run the app.
You should see a scene of trails, trailheads and parks in the Santa Monica Mountains. Drag, swipe, or pinch on the scene view to explore the scene.
What's Next?Learn how to use additional API features, ArcGIS location services, and ArcGIS tools in these tutorials:
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