Learn how to display point, line, and polygon graphics in a map.
You typically use graphics to display geographic data that is not connected to a database and that is not persisted, like highlighting a route between two locations, displaying a search buffer around a selected point, or showing the location of map coordinates entered by the user. Graphics are composed of a geometry, symbol, and attributes.
In this tutorial, you display points, lines, and polygons on a map as graphics.
Mapping and location services guideFor more background information about the topics in this tutorial, visit Maps (2D), Graphics, and Data hosting.
PrerequisitesBefore starting this tutorial, you need the following:
An ArcGIS Location Platform or ArcGIS Online account.
A development and deployment environment that meets the system requirements.
An IDE for Android development in Kotlin.
It is recommended that you use the latest stable version Android Studio to create this tutorial app. The code described in the steps below, however, should work in any up-to-date Android IDE that supports Kotlin.
Develop or downloadYou have two options for completing this tutorial:
Option 1: Develop the code Open an Android Studio projectOpen the project you created by completing the Display a map tutorial.
Continue with the following instructions to display a point, line, and polygon in the map.
Modify the old project for use in this new tutorial.
On your file system, delete the .idea folder, if present, at the top level of your project.
In the Android view, open app > res > values > strings.xml.
In the <string name="app_name">
element, change the text content to Add a point, line, and polygon.
strings.xml
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<resources>
<string name="app_name">Add a point, line, and polygon</string>
</resources>
In the Android view, open Gradle Scripts > settings.gradle.kts.
Change the value of rootProject.name
to "Add a point, line, and polygon".
settings.gradle.kts
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dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
google()
mavenCentral()
maven { url = uri("https://esri.jfrog.io/artifactory/arcgis") }
}
}
rootProject.name = "Add a point, line, and polygon"
include(":app")
Click File > Sync Project with Gradle files. Android Studio will recognize your changes and create a new .idea folder.
In the Android view, open app > kotlin+java > com.example.app > screens > MainScreen.kt. Replace the import statements with the imports needed for this tutorial.
MainScreen.kt
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@file:OptIn(ExperimentalMaterial3Api::class)
package com.example.app.screens
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.padding
import androidx.compose.material3.ExperimentalMaterial3Api
import androidx.compose.material3.Scaffold
import androidx.compose.material3.Text
import androidx.compose.material3.TopAppBar
import androidx.compose.runtime.Composable
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.stringResource
import com.arcgismaps.Color
import com.arcgismaps.geometry.Point
import com.arcgismaps.geometry.PolygonBuilder
import com.arcgismaps.geometry.PolylineBuilder
import com.arcgismaps.geometry.SpatialReference
import com.arcgismaps.mapping.ArcGISMap
import com.arcgismaps.mapping.BasemapStyle
import com.arcgismaps.mapping.Viewpoint
import com.arcgismaps.mapping.symbology.SimpleFillSymbol
import com.arcgismaps.mapping.symbology.SimpleFillSymbolStyle
import com.arcgismaps.mapping.symbology.SimpleLineSymbol
import com.arcgismaps.mapping.symbology.SimpleLineSymbolStyle
import com.arcgismaps.mapping.symbology.SimpleMarkerSymbol
import com.arcgismaps.mapping.symbology.SimpleMarkerSymbolStyle
import com.arcgismaps.mapping.view.Graphic
import com.arcgismaps.mapping.view.GraphicsOverlay
import com.arcgismaps.toolkit.geoviewcompose.MapView
import com.example.app.R
// Create a blue outline symbol.
You will create a GraphicsOverlay
. Then add the graphics overlay to a list named graphicsOverlays
.
In subsequent sections of this tutorial, you will create a point, a line, and a polygon and add each of them to the GraphicsOverlay
.
In the MainScreen
composable, add a remember
block and create a GraphicsOverlay
inside it. Then assign remember
to a local variable named graphicsOverlay
.
MainScreen.kt
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@Composable
fun MainScreen() {
// create an ArcGISMap
val map = remember {
createMap()
}
// Create a graphics overlay.
val graphicsOverlay = remember { GraphicsOverlay() }
Scaffold(
topBar = { TopAppBar(title = { Text(text = stringResource(id = R.string.app_name)) }) }
) {
MapView(
modifier = Modifier.fillMaxSize().padding(it),
arcGISMap = map,
)
}
Add a remember
block. Inside it, create a list that contains the graphicsOverlay
you just created. Then assign remember
to a local variable named graphicsOverlays
.
MainScreen.kt
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@Composable
fun MainScreen() {
// create an ArcGISMap
val map = remember {
createMap()
}
// Create a graphics overlay.
val graphicsOverlay = remember { GraphicsOverlay() }
// Create a list of graphics overlays used by the MapView
val graphicsOverlays = remember { listOf(graphicsOverlay) }
Pass graphicsOverlays
as the graphicsOverlays
argument to MapView
.
MainScreen.kt
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Scaffold(
topBar = { TopAppBar(title = { Text(text = stringResource(id = R.string.app_name)) }) }
) {
MapView(
modifier = Modifier.fillMaxSize().padding(it),
arcGISMap = map,
graphicsOverlays = graphicsOverlays
)
}
A point graphic is created using a point and a marker symbol. A point is defined with x and y coordinates, and a spatial reference. For latitude and longitude coordinates, the spatial reference is WGS84.
Create a lazy top-level property named blueOutlineSymbol
. In the lazy
block, create a solid, blue, 2px-wide SimpleLineSymbol
.
MainScreen.kt
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// Create a blue outline symbol.
private val blueOutlineSymbol by lazy {
SimpleLineSymbol(SimpleLineSymbolStyle.Solid, Color.fromRgba(0, 0, 255), 2f)
}
Create a lazy top-level property named pointGraphic
.
MainScreen.kt
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private val pointGraphic by lazy {
}
In the lazy
block of thepointGraphic
property , create a Point
and a SimpleMarkerSymbol
. To create the point, provide x (longitude) and y (latitude) coordinates and a SpatialReference
(by calling wgs84()
on SpatialReference
).
Assign blueOutlineSymbol
to the outline
property of simpleMarkerSymbol
.
MainScreen.kt
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private val pointGraphic by lazy {
// Create a point geometry with a location and spatial reference.
// Point(latitude, longitude, spatial reference)
val point = Point(
x = -118.8065,
y = 34.0005,
spatialReference = SpatialReference.wgs84()
)
// Create a point symbol that is an small red circle and assign the blue outline symbol to its outline property.
val simpleMarkerSymbol = SimpleMarkerSymbol(
style = SimpleMarkerSymbolStyle.Circle,
color = Color.red,
size = 10f
)
simpleMarkerSymbol.outline = blueOutlineSymbol
}
Create a Graphic
with point
and simpleMarkerSymbol
.
MainScreen.kt
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private val pointGraphic by lazy {
// Create a point geometry with a location and spatial reference.
// Point(latitude, longitude, spatial reference)
val point = Point(
x = -118.8065,
y = 34.0005,
spatialReference = SpatialReference.wgs84()
)
// Create a point symbol that is an small red circle and assign the blue outline symbol to its outline property.
val simpleMarkerSymbol = SimpleMarkerSymbol(
style = SimpleMarkerSymbolStyle.Circle,
color = Color.red,
size = 10f
)
simpleMarkerSymbol.outline = blueOutlineSymbol
// Create a graphic with the point geometry and symbol.
Graphic(
geometry = point,
symbol = simpleMarkerSymbol
)
}
In MainScreen
, display the graphic by adding it to the graphics
property of graphicsOverlay
.
MainScreen.kt
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@Composable
fun MainScreen() {
// create an ArcGISMap
val map = remember {
createMap()
}
// Create a graphics overlay.
val graphicsOverlay = remember { GraphicsOverlay() }
// Add the point graphic to the graphics overlay.
graphicsOverlay.graphics.add(pointGraphic)
// Create a list of graphics overlays used by the MapView
val graphicsOverlays = remember { listOf(graphicsOverlay) }
Click Run > Run > app to run the app.
In Android Studio, you have two choices for running your app: an actual Android device or the Android Emulator.
Android deviceConnect your computer to your Android device, using USB or Wi-Fi. For more details, see How to connect your Android device.
Android EmulatorCreate an AVD (Android Virtual Device) to run in the Android Emulator. For details, see Run apps on the Android Emulator.
Selecting a deviceWhen you build and run an app in Android Studio, you must first select a device. From the Android Studio toolbar, you can access the drop-down list of your currently available devices, both virtual and physical.
.
If you cannot access the list on the toolbar, click Tools > Device Manager.
You should see a point graphic in Point Dume State Beach.
Add a line graphicA line graphic is created using a polyline and a line symbol. A polyline is defined as a sequence of points.
Polylines have one or more distinct parts. Each part is a sequence of points. For a continuous line, you can use the Polyline
constructor to create a polyline with just one part. To create a polyline with more than one part, use a PolylineBuilder
.
Create a lazy top-level property named polylineGraphic
.
MainScreen.kt
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private val polylineGraphic by lazy {
}
In the lazy
block, create a Polyline
and a SimpleLineSymbol
. To create the polyline, create a PolylineBuilder
and then call toGeometry()
on the polygon builder.
Line graphics support a number of symbol types such as SimpleMarkerSymbol
and TextSymbol
. Learn more about symbols at Symbol
in the API Reference.
MainScreen.kt
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private val polylineGraphic by lazy {
// Create a blue line symbol for the polyline.
val polylineSymbol = SimpleLineSymbol(
style = SimpleLineSymbolStyle.Solid,
color = Color.fromRgba(0, 0, 255),
width = 3f
)
// Create a polylineBuilder with a spatial reference and add three points to it.
val polylineBuilder = PolylineBuilder(SpatialReference.wgs84()) {
addPoint(-118.8215, 34.0139)
addPoint(-118.8148, 34.0080)
addPoint(-118.8088, 34.0016)
}
// then get the polyline from the polyline builder
val polyline = polylineBuilder.toGeometry()
}
Create a Graphic
with polyline
and polylineSymbol
.
MainScreen.kt
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private val polylineGraphic by lazy {
// Create a blue line symbol for the polyline.
val polylineSymbol = SimpleLineSymbol(
style = SimpleLineSymbolStyle.Solid,
color = Color.fromRgba(0, 0, 255),
width = 3f
)
// Create a polylineBuilder with a spatial reference and add three points to it.
val polylineBuilder = PolylineBuilder(SpatialReference.wgs84()) {
addPoint(-118.8215, 34.0139)
addPoint(-118.8148, 34.0080)
addPoint(-118.8088, 34.0016)
}
// then get the polyline from the polyline builder
val polyline = polylineBuilder.toGeometry()
// Create a polyline graphic with the polyline geometry and symbol.
Graphic(
geometry = polyline,
symbol = polylineSymbol
)
}
In MainScreen
, display the graphic by adding it to the graphics
property of graphicsOverlay
.
MainScreen.kt
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@Composable
fun MainScreen() {
// create an ArcGISMap
val map = remember {
createMap()
}
// Create a graphics overlay.
val graphicsOverlay = remember { GraphicsOverlay() }
// Add the point graphic to the graphics overlay.
graphicsOverlay.graphics.add(pointGraphic)
// Add the polyline graphic to the graphics overlay.
graphicsOverlay.graphics.add(polylineGraphic)
// Create a list of graphics overlays used by the MapView
val graphicsOverlays = remember { listOf(graphicsOverlay) }
Click Run > Run > app to run the app.
In Android Studio, you have two choices for running your app: an actual Android device or the Android Emulator.
Android deviceConnect your computer to your Android device, using USB or Wi-Fi. For more details, see How to connect your Android device.
Android EmulatorCreate an AVD (Android Virtual Device) to run in the Android Emulator. For details, see Run apps on the Android Emulator.
Selecting a deviceWhen you build and run an app in Android Studio, you must first select a device. From the Android Studio toolbar, you can access the drop-down list of your currently available devices, both virtual and physical.
.
If you cannot access the list on the toolbar, click Tools > Device Manager.
You should see a point and line graphic along Westward Beach.
Add a polygon graphicA polygon graphic is created using a polygon and a fill symbol. A polygon is defined as a sequence of points that describe a closed boundary.
Polygons have one or more distinct parts. Each part is a sequence of points describing a closed boundary. For a single area with no holes, you can use the Polygon
constructor to create a polygon with just one part. To create a polygon with more than one part, use a PolygonBuilder
.
Create a lazy top-level property named polygonGraphic
.
MainScreen.kt
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private val polygonGraphic by lazy {
}
In the lazy
block, create a Polygon
and a SimpleFillSymbol
. To create the polygon, create a PolygonBuilder
and then call toGeometry()
on the polygon builder.
Next, create a SimpleFillSymbol
that has a solid red fill with an alpha channel of 128 and uses the blueOutlineSymbol
defined earlier.
MainScreen.kt
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private val polygonGraphic by lazy {
// Create a polygon builder with a spatial reference and add five vertices (points) to it.
// Then get the polygon from the polygon builder.
val polygonBuilder = PolygonBuilder(SpatialReference.wgs84()) {
addPoint(-118.8189, 34.0137)
addPoint(-118.8067, 34.0215)
addPoint(-118.7914, 34.0163)
addPoint(-118.7959, 34.0085)
addPoint(-118.8085, 34.0035)
}
val polygon = polygonBuilder.toGeometry()
// Create a red fill symbol with an alpha component of 128: values can run from 0 to 255).
val polygonFillSymbol = SimpleFillSymbol(
style = SimpleFillSymbolStyle.Solid,
color = Color.fromRgba(255, 0, 0, 128),
outline = blueOutlineSymbol
)
}
Create a Graphic
with polygon
and polygonFillSymbol
.
MainScreen.kt
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private val polygonGraphic by lazy {
// Create a polygon builder with a spatial reference and add five vertices (points) to it.
// Then get the polygon from the polygon builder.
val polygonBuilder = PolygonBuilder(SpatialReference.wgs84()) {
addPoint(-118.8189, 34.0137)
addPoint(-118.8067, 34.0215)
addPoint(-118.7914, 34.0163)
addPoint(-118.7959, 34.0085)
addPoint(-118.8085, 34.0035)
}
val polygon = polygonBuilder.toGeometry()
// Create a red fill symbol with an alpha component of 128: values can run from 0 to 255).
val polygonFillSymbol = SimpleFillSymbol(
style = SimpleFillSymbolStyle.Solid,
color = Color.fromRgba(255, 0, 0, 128),
outline = blueOutlineSymbol
)
// Create a polygon graphic from the polygon geometry and symbol.
Graphic(
geometry = polygon,
symbol = polygonFillSymbol
)
}
In MainScreen
, display the graphic by adding it to the graphics
property of graphicsOverlay
.
MainScreen.kt
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@Composable
fun MainScreen() {
// create an ArcGISMap
val map = remember {
createMap()
}
// Create a graphics overlay.
val graphicsOverlay = remember { GraphicsOverlay() }
// Add the point graphic to the graphics overlay.
graphicsOverlay.graphics.add(pointGraphic)
// Add the polyline graphic to the graphics overlay.
graphicsOverlay.graphics.add(polylineGraphic)
// Add the polygon graphic to the graphics overlay.
graphicsOverlay.graphics.add(polygonGraphic)
// Create a list of graphics overlays used by the MapView
val graphicsOverlays = remember { listOf(graphicsOverlay) }
Click Run > Run > app to run the app.
In Android Studio, you have two choices for running your app: an actual Android device or the Android Emulator.
Android deviceConnect your computer to your Android device, using USB or Wi-Fi. For more details, see How to connect your Android device.
Android EmulatorCreate an AVD (Android Virtual Device) to run in the Android Emulator. For details, see Run apps on the Android Emulator.
Selecting a deviceWhen you build and run an app in Android Studio, you must first select a device. From the Android Studio toolbar, you can access the drop-down list of your currently available devices, both virtual and physical.
.
If you cannot access the list on the toolbar, click Tools > Device Manager.
You should see a point, line, and polygon graphic around Mahou Riviera in the Santa Monica Mountains.
Alternatively, you can download the tutorial solution, as follows.
Option 2: Download the solutionClick the Download solution link in the right-hand side of this page.
Unzip the file to a location on your machine.
Run Android Studio.
Go to File > Open.... Navigate to the solution folder and click Open.
On Windows: If you are in the Welcome to Android Studio dialog, click Open and navigate to the solution folder. Then click Open.
Since the downloaded solution does not contain authentication credentials, you must first set up authentication to create credentials, and then add the developer credentials to the solution.
Set up authenticationTo access the secure ArcGIS location services used in this tutorial, you must implement API key authentication or user authentication using an ArcGIS Location Platform or an ArcGIS Online account.
You can implement API key authentication or user authentication in this tutorial. Compare the differences below:
API key authentication
Learn more in API key authentication.
User authentication
Learn more in User authentication.
Security and authentication guideTo learn more about the different types of authentication, visit Types of authentication.
Create a new API key access token with privileges to access the secure resources used in this tutorial.
Complete the Create an API key tutorial and create an API key with the following privilege(s):
Copy and paste the API key access token into a safe location. It will be used in a later step.
Create new OAuth credentials to access the secure resources used in this tutorial.
Complete the Create OAuth credentials for user authentication tutorial to obtain a Client ID and Redirect URL.
A Client ID
uniquely identifies your app on the authenticating server. If the server cannot find an app with the provided Client ID, it will not proceed with authentication.
The Redirect URL
(also referred to as a callback url) is used to identify a response from the authenticating server when the system returns control back to your app after an OAuth login. Since it does not necessarily represent a valid endpoint that a user could navigate to, the redirect URL can use a custom scheme, such as my-app://auth
. It is important to make sure the redirect URL used in your app's code matches a redirect URL configured on the authenticating server.
Copy and paste the Client ID and Redirect URL into a safe location. They will be used in a later step.
All users that access this application need account privileges to access the ArcGIS Basemap Styles service.
Set developer credentials in the solutionTo allow your app users to access ArcGIS location services, use the developer credentials that you created in the Set up authentication step to authenticate requests for resources.
In the Android view of Android Studio, open app > kotlin+java > com.example.app > MainActivity. Set the AuthenticationMode
to .API_KEY
.
MainActivity.kt
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class MainActivity : ComponentActivity() {
private enum class AuthenticationMode { API_KEY, USER_AUTH }
private val authenticationMode = AuthenticationMode.API_KEY
Set the apiKey
property with your API key access token.
MainActivity.kt
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override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
when (authenticationMode) {
AuthenticationMode.API_KEY -> {
ArcGISEnvironment.apiKey = ApiKey.create("YOUR_ACCESS_TOKEN")
}
Best Practice: The access token is stored directly in the code as a convenience for this tutorial. Do not store credentials directly in source code in a production environment.
In the Android view of Android Studio, open app > kotlin+java > com.example.app > MainActivity. Set the AuthenticationMode
to .USER_AUTH
.
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class MainActivity : ComponentActivity() {
private enum class AuthenticationMode { API_KEY, USER_AUTH }
private val authenticationMode = AuthenticationMode.USER_AUTH
Set your clientID
and redirectURL
values. You must use the RedirectURL that you supplied for your app in the user authentication
part of the Set up authentication step.
MainActivity.kt
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AuthenticationMode.USER_AUTH -> {
authenticatorState.oAuthUserConfigurations = listOf(
OAuthUserConfiguration(
portalUrl = "https://www.arcgis.com",
clientId = "YOUR_CLIENT_ID",
redirectUrl = "YOUR_REDIRECT_URL"
)
)
Open app > manifests > AndroidManifest.xml.
Set the android:scheme
and android:host
using the scheme and host from your RedirectURL.
A redirectURL is composed of a scheme and a host component. The format for the redirect url is scheme://host
. For example, if the redirect url is myscheme://myhost
then the scheme is myscheme
and the host is myhost
.
AndroidManifest.xml
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<data
android:scheme="your_redirect_url_scheme"
android:host="your_redirect_url_host" />
Best Practice: The OAuth credentials are stored directly in the code as a convenience for this tutorial. Do not store credentials directly in source code in a production environment.
Run the appClick Run > Run > app to run the app.
You should see a point, line, and polygon graphic around Mahou Riviera in the Santa Monica Mountains.
What's nextLearn how to use additional API features, ArcGIS location services, and ArcGIS tools in these tutorials:
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