Baseline Widely available
delete()
æ¹æ³æä¸å Set
ç©ä»¶ä¸ç§»é¤æå®å
ç´ ã
const set1 = new Set();
set1.add({ x: 10, y: 20 }).add({ x: 20, y: 30 });
// Delete any point with `x > 10`.
set1.forEach((point) => {
if (point.x > 10) {
set1.delete(point);
}
});
console.log(set1.size);
// Expected output: 1
èªæ³ 忏'
value
è¦å¾ Set
ç©ä»¶ä¸ç§»é¤çå¼ã
true
妿æåå¾ Set
ç©ä»¶ä¸ç§»é¤ï¼åä¹ false
ã
delete
æ¹æ³
var mySet = new Set();
mySet.add("foo");
mySet.delete("bar"); // Returns false. No "bar" element found to be deleted.
mySet.delete("foo"); // Returns true. Successfully removed.
mySet.has("foo"); // Returns false. The "foo" element is no longer present.
䏿¹å±ç¤ºäºå¦ä½å¾ä¸å Set ä¸ç§»é¤ç©ä»¶ã
var setObj = new Set(); // Create a New Set.
setObj.add({ x: 10, y: 20 }); // Add object in the set.
setObj.add({ x: 20, y: 30 }); // Add object in the set.
// Delete any point with `x > 10`.
setObj.forEach(function (point) {
if (point.x > 10) {
setObj.delete(point);
}
});
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