Baseline Widely available *
Uint8Array
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new Uint8Array(); // ES2017 ææ°è¯æ³ new Uint8Array(length); // å建åå§å为 0 çï¼å å« length 个å ç´ çæ ç¬¦å·æ´åæ°ç» new Uint8Array(typedArray); new Uint8Array(object); new Uint8Array(buffer [, byteOffset [, length]]);
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// æ¥èªé¿åº¦
var uint8 = new Uint8Array(2);
uint8[0] = 42;
console.log(uint8[0]); // 42
console.log(uint8.length); // 2
console.log(uint8.BYTES_PER_ELEMENT); // 1
// æ¥èªæ°ç»
var arr = new Uint8Array([21, 31]);
console.log(arr[1]); // 31
// æ¥èªå¦ä¸ä¸ª TypedArray
var x = new Uint8Array([21, 31]);
var y = new Uint8Array(x);
console.log(y[0]); // 21
// æ¥èª ArrayBuffer
var buffer = new ArrayBuffer(8);
var z = new Uint8Array(buffer, 1, 4);
// æ¥èªä¸ä¸ªè¿ä»£å¨
var iterable = (function* () {
yield* [1, 2, 3];
})();
var uint8 = new Uint8Array(iterable);
// Uint8Array[1, 2, 3]
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çæé 彿°ï¼å°ä¼æåº TypeError
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var dv = Uint8Array([1, 2, 3]);
// TypeError: calling a builtin Uint8Array constructor
// ä¸ä½¿ç¨ new å°ä¼è¢«ç¦æ¢
var dv = new Uint8Array([1, 2, 3]);
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