Baseline Widely available
WebGL API ç WebGLRenderingContext.bindFramebuffer()
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void gl.bindFramebuffer(target, framebuffer);åæ°
GLenum
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gl.FRAMEBUFFER
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var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");
var framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
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gl.getParameter(gl.FRAMEBUFFER_BINDING);
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