Baseline Widely available
Math.random()
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ã¡ã¢: Math.random()
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function getRandomInt(max) {
return Math.floor(Math.random() * max);
}
console.log(getRandomInt(3));
// Expected output: 0, 1 or 2
console.log(getRandomInt(1));
// Expected output: 0
console.log(Math.random());
// Expected output: a number from 0 to <1
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ä¾JavaScript ã«ãããæ°å¤ã¯ãIEEE 754 æµ®åå°æ°ç¹ã§ã® round-to-nearest-even ãè¡ãããã以ä¸ã®é¢æ°ã®å¤åã ( Math.random()
èªä½ã®å¤åãæ£ããã¦ã) å³å¯ã§ã¯ãªããã¨ã«æ³¨æãã¦ãã ããã é常ãä¸éå¤ã¯éæã§ãã¾ããããMath.random()
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function getRandom() {
return Math.random();
}
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ã®ä¹±æ°ãè¿ãã¾ããè¿ãããå¤ã¯ã min
以ä¸ï¼çããå¯è½æ§ãããã¾ãï¼ã§ã max
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function getRandomArbitrary(min, max) {
return Math.random() * (max - min) + min;
}
2 ã¤ã®å¤ã®éã®ã©ã³ãã ãªæ´æ°ãå¾ã
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ãã大ããæ¬¡ã®æ´æ°ä»¥ä¸)ã max
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function getRandomInt(min, max) {
const minCeiled = Math.ceil(min);
const maxFloored = Math.floor(max);
return Math.floor(Math.random() * (maxFloored - minCeiled) + minCeiled); // ä¸éã¯é¤ããä¸éã¯å«ã
}
ã¡ã¢: Math.round()
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åçããããã¾ãããããã®å ´åã¯ä¹±æ°ãä¸åä¸ãªåå¸ã«å¾ããã¨ã«ãªãã®ã§ãã¦ã¼ã¶ã¼ã®ãã¼ãºã«åããªãããããã¾ããã
ä¸è¨ã® getRandomInt()
颿°ãè¿ãä¹±æ°ã®ç¯å²ã¯æå°å¤ãå«ã¿ã¾ãããæå¤§å¤ã¯é¤å¤ããã¾ããæå°å¤ãæå¤§å¤ãç¯å²ã«å«ã¾ããä¹±æ°ãçæããããªãã以ä¸ã® getRandomIntInclusive()
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function getRandomIntInclusive(min, max) {
const minCeiled = Math.ceil(min);
const maxFloored = Math.floor(max);
return Math.floor(Math.random() * (maxFloored - minCeiled + 1) + minCeiled); // ä¸éãå«ã¿ãä¸éãå«ã
}
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