Baseline Widely available
WebGL API ã® WebGLRenderingContext.uniformMatrix[234]fv()
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ãã®ã¡ã½ããã® 3 ã¤ã®ãã¼ã¸ã§ã³ (uniformMatrix2fv()
, uniformMatrix3fv()
, 㨠uniformMatrix4fv()
) ã¯ãå
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WebGLRenderingContext.uniformMatrix2fv(location, transpose, value); WebGLRenderingContext.uniformMatrix3fv(location, transpose, value); WebGLRenderingContext.uniformMatrix4fv(location, transpose, value);弿°
location
夿´ããã¦ããã©ã¼ã 屿§ã®ä½ç½®ãå«ããªãã¸ã§ã¯ã WebGLUniformLocation
ããã®ä½ç½®ã¯ getUniformLocation()
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transpose
è¡åã転置ãããã©ããæå®ãã GLboolean
ãfalse
ã§ãªããã°ãªããªãã
value
Float32Array
ã GLfloat
å¤ã®ä¸¦ã³ã
undefined
gl.uniformMatrix2fv(loc, false, [2, 1, 2, 2]);
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