Baseline Widely available
WebGLRenderingContext.attachShader() 㯠WebGL API ã®ã¡ã½ããã§ããã©ã°ã¡ã³ããé ç¹ã®ã©ã¡ããã® WebGLShader
ã WebGLProgram
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js
attachShader(program, shader)
弿°
program
WebGLProgram
ã
shader
ãã©ã°ã¡ã³ããé ç¹ã® WebGLShader
ã
以ä¸ã¯æ¢åã®ã·ã§ã¼ãã¼ã WebGLProgram
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js
const program = gl.createProgram();
// æ¢ã«åå¨ããã·ã§ã¼ãã¼ãã¢ã¿ãã
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
const info = gl.getProgramInfoLog(program);
throw `WebGL ããã°ã©ã ãã³ã³ãã¤ã«ã§ãã¾ããã§ããã \n\n${info}`;
}
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