鿍奍;: ãã®æ©è½ã¯éæ¨å¥¨ã«ãªãã¾ãããã¾ã 対å¿ãã¦ãããã©ã¦ã¶ã¼ãããããããã¾ãããããã§ã«é¢é£ããã¦ã§ãæ¨æºããåé¤ããã¦ããããåé¤ã®æç¶ãä¸ã§ããããäºææ§ã®ããã ãã«æ®ããã¦ããå¯è½æ§ãããã¾ãã使ç¨ãé¿ããã§ããã°æ¢åã®ã³ã¼ãã¯æ´æ°ãã¦ãã ããããã®ãã¼ã¸ã®ä¸é¨ã«ããäºææ§ä¸è¦§è¡¨ãè¦ã¦å¤æãã¦ãã ããããã®æ©è½ã¯çªç¶åä½ããªããªãå¯è½æ§ããããã¨ã«æ³¨æãã¦ãã ããã
playbackTime
㯠AudioProcessingEvent
ã¤ã³ã¿ã¼ãã§ã¤ã¹ã®ããããã£ã§ãé³å£°ãåçãããæéã表ãã¾ãã ãã㯠AudioContext
ã使ç¨ãã¦ããæéã¨åã座æ¨ç³»ã§ãã
æ°å¤ã§ãæ´æ°ã¨ã¯éãã¾ããã
ä¾const audioContext = new AudioContext();
const processor = audioContext.createScriptProcessor(256, 2, 2);
processor.addEventListener("audioprocess", (event) => {
const inputBuffer = event.inputBuffer;
const outputBuffer = event.outputBuffer;
for (let channel = 0; channel < outputBuffer.numberOfChannels; channel++) {
const inputData = inputBuffer.getChannelData(channel);
const outputData = outputBuffer.getChannelData(channel);
// Log the corresponding time for this audio buffer
console.log(`Received audio data to be played at ${event.playbackTime}`);
// Process the audio data here
for (let i = 0; i < outputBuffer.length; i++) {
outputData[i] = inputData[i] * 0.5;
}
}
});
processor.connect(audioContext.destination);
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