Baseline Widely available *
The <length>
CSS data type represents a distance value. Lengths can be used in numerous CSS properties, such as width
, height
, margin
, padding
, border-width
, font-size
, and text-shadow
.
Note: Although <percentage>
values are usable in some of the same properties that accept <length>
values, they are not themselves <length>
values. See <length-percentage>
.
The <length>
data type consists of a <number>
followed by one of the units listed below. As with all CSS dimensions, there is no space between the number and the unit literal. Specifying the length unit is optional if the number is 0
.
Note: Some properties allow negative <length>
values, while others do not.
The specified value of a length (specified length) is represented by its quantity and unit. The computed value of a length (computed length) is the specified length resolved to an absolute length, and its unit is not distinguished.
The <length>
units can be relative or absolute. Relative lengths represent a measurement in terms of some other distance. Depending on the unit, this distance can be the size of a specific character, the line height, or the size of the viewport. Style sheets that use relative length units can more easily scale from one output environment to another.
Note: Child elements do not inherit the relative values as specified for their parent; they inherit the computed values.
Relative length unitsCSS relative length units are based on font, container, or viewport sizes.
Relative length units based on fontFont lengths define the <length>
value in terms of the size of a particular character or font attribute in the font currently in effect in an element or its parent.
Note: These units, especially em
and the root relative rem
, are often used to create scalable layouts, which maintain the vertical rhythm of the page even when the user changes the font size.
cap
Represents the "cap height" (nominal height of capital letters) of the element's font
.
ch
Represents the width or, more precisely, the advance measure of the glyph 0
(zero, the Unicode character U+0030) in the element's font
. In cases where determining the measure of the 0
glyph is impossible or impractical, it must be assumed to be 0.5em
wide by 1em
tall.
em
Represents the calculated font-size
of the element. If used on the font-size
property itself, it represents the inherited font-size of the element.
ex
Represents the x-height of the element's font
. In fonts with the x
letter, this is generally the height of lowercase letters in the font; 1ex â 0.5em
in many fonts.
ic
Equal to the used advance measure of the "æ°´" glyph (CJK water ideograph, U+6C34), found in the font used to render it.
lh
Equal to the computed value of the line-height
property of the element on which it is used, converted to an absolute length. This unit enables length calculations based on the theoretical size of an ideal empty line. However, the size of actual line boxes may differ based on their content.
Root element font relative length units define the <length>
value in terms of the size of a particular character or font attribute of the root element:
rcap
Equal to the "cap height" (nominal height of capital letters) of the root element's font
.
rch
Equal to the width or the advance measure of the glyph 0
(zero, the Unicode character U+0030) in the root element's font
.
rem
Represents the font-size
of the root element (typically <html>
). When used within the root element font-size
, it represents its initial value. A common browser default is 16px
, but user-defined preferences may modify this.
rex
Represents the x-height of the root element's font
.
ric
Equal to the value of ic
unit on the root element's font.
rlh
Equal to the value of lh
unit on the root element's font. This unit enables length calculations based on the theoretical size of an ideal empty line. However, the size of actual line boxes may differ based on their content.
The viewport-percentage length units are based on four different viewport sizes: small, large, dynamic, and default. The allowance for the different viewport sizes is in response to browser interfaces expanding and retracting dynamically and hiding and showing the content underneath.
When you want the smallest possible viewport in response to browser interfaces expanding dynamically, you should use the small viewport size. The small viewport size allows the content you design to fill the entire viewport when browser interfaces are expanded. Choosing this size might also possibly leave empty spaces when browser interfaces retract.
For example, an element that is sized using viewport-percentage units based on the small viewport size, the element will fill the screen perfectly without any of its content being obscured when all the dynamic browser interfaces are shown. When those browser interfaces are hidden, however, there might be extra space visible around the element. Therefore, the small viewport-percentage units are "safer" to use in general, but might not produce the most attractive layout after a user starts interacting with the page.
The small viewport size is represented by the sv
prefix and results in the sv*
viewport-percentage length units. The sizes of the small viewport-percentage units are fixed, and therefore stable, unless the viewport itself is resized.
When you want the largest possible viewport in response to browser interfaces retracting dynamically, you should use the large viewport size. The large viewport size allows the content you design to fill the entire viewport when browser interfaces are retracting. You need to be aware that the content might get hidden when browser interfaces expand.
For example, on mobile phones where screen real-estate is at a premium, browsers often hide part or all of the title and address bar after a user starts scrolling the page. When an element is sized using a viewport-percentage unit based on the large viewport size, the content of the element will fill the entire visible page when these browser interfaces are hidden. However, when these retractable browser interfaces are shown, they can hide the content that is sized or positioned using the large viewport-percentage units.
The large viewport unit is represented by the lv
prefix and results in the lv*
viewport-percentage units. The sizes of the large viewport-percentage units are fixed and therefore stable, unless the viewport itself is resized.
When you want the viewport to be automatically sized in response to browser interfaces dynamically expanding or retracting, you can use the dynamic viewport size. The dynamic viewport size allows the content you design to fit exactly within the viewport, irrespective of the presence of dynamic browser interfaces.
The dynamic viewport unit is represented by the dv
prefix and results in the dv*
viewport-percentage units. The sizes of the dynamic viewport-percentage units are not stable, even when the viewport itself is unchanged.
Note: While the dynamic viewport size can give you more control and flexibility, using viewport-percentage units based on the dynamic viewport size can cause the content to resize while a user is scrolling a page. This can lead to degradation of the user interface and cause a performance hit.
The default viewport size is defined by the browser. The behavior of the resulting viewport-percentage unit could be equivalent to the viewport-percentage unit based on the small viewport size, the large viewport size, an intermediate size between the two, or the dynamic viewport size.
Note: For example, a browser might implement the default viewport-percentage unit for height (vh
) that is equivalent to the large viewport-percentage height unit (lvh
). If so, this could obscure content on a full-page display while the browser interface is expanded. Currently, all default viewport units (vh
, vw
, etc.) are equivalent to their large viewport counterparts (lvh
, lvw
, etc.).
Viewport-percentage lengths define <length>
values in percentage relative to the size of the initial containing block, which in turn is based on either the size of the viewport or the page area, i.e., the visible portion of the document. When the height or width of the initial containing block is changed, the elements that are sized based on them are scaled accordingly. There is a viewport-percentage length unit variant corresponding to each of the viewport sizes, as described below.
Note: Viewport lengths are invalid in @page
declaration blocks.
vh
Represents a percentage of the height of the viewport's initial containing block. 1vh
is 1% of the viewport height. For example, if the viewport height is 300px
, then a value of 70vh
on a property will be 210px
.
The respective viewport-percentage units for small, large, and dynamic viewport sizes are svh
, lvh
, and dvh
. vh
is equivalent to lvh
, representing the viewport-percentage length unit based on the large viewport size.
vw
Represents a percentage of the width of the viewport's initial containing block. 1vw
is 1% of the viewport width. For example, if the viewport width is 800px
, then a value of 50vw
on a property will be 400px
.
For small, large, and dynamic viewport sizes, the respective viewport-percentage units are svw
, lvw
, and dvw
. vw
is equivalent to lvw
, representing the viewport-percentage length unit based on the large viewport size.
vmax
Represents in percentage the largest of vw
and vh
.
For small, large, and dynamic viewport sizes, the respective viewport-percentage units are svmax
, lvmax
, and dvmax
. vmax
is equivalent to lvmax
, representing the viewport-percentage length unit based on the large viewport size.
vmin
Represents in percentage the smallest of vw
and vh
.
For small, large, and dynamic viewport sizes, the respective viewport-percentage units are svmin
, lvmin
, and dvmin
. vmin
is equivalent to lvmin
, representing the viewport-percentage length unit based on the large viewport size.
vb
Represents the percentage of the size of the initial containing block, in the direction of the root element's block axis.
For small, large, and dynamic viewport sizes, the respective viewport-percentage units are svb
, lvb
, and dvb
, respectively. vb
is equivalent to lvb
, representing the viewport-percentage length unit based on the large viewport size.
vi
Represents a percentage of the size of the initial containing block, in the direction of the root element's inline axis.
For small, large, and dynamic viewport sizes, the respective viewport-percentage units are svi
, lvi
, and dvi
. vi
is equivalent to lvi
, representing the viewport-percentage length unit based on the large viewport size.
When applying styles to a container using container queries, you can use container query length units. These units specify a length relative to the dimensions of a query container. Components that use units of length relative to their container are more flexible to use in different containers without having to recalculate concrete length values.
If no eligible container is available for the query, the container query length unit defaults to the small viewport unit for that axis (sv*
).
For more information, see Container queries.
cqw
Represents a percentage of the width of the query container. 1cqw
is 1% of the query container's width. For example, if the query container's width is 800px
, then a value of 50cqw
on a property will be 400px
.
cqh
Represents a percentage of the height of the query container. 1cqh
is 1% of the query container's height. For example, if the query container's height is 300px
, then a value of 10cqh
on a property will be 30px
.
cqi
Represents a percentage of the inline size of the query container. 1cqi
is 1% of the query container's inline size. For example, if the query container's inline size is 800px
, then a value of 50cqi
on a property will be 400px
.
cqb
Represents a percentage of the block size of the query container. 1cqb
is 1% of the query container's block size. For example, if the query container's block size is 300px
, then a value of 10cqb
on a property will be 30px
.
cqmin
Represents a percentage of the smaller value of either the query container's inline size or block size. 1cqmin
is 1% of the smaller value of either the query container's inline size or block size. For example, if the query container's inline size is 800px
and its block size is 300px
, then a value of 50cqmin
on a property will be 150px
.
cqmax
Represents a percentage of the larger value of either the query container's inline size or block size. 1cqmax
is 1% of the larger value of either the query container's inline size or block size. For example, if the query container's inline size is 800px
and its block size is 300px
, then a value of 50cqmax
on a property will be 400px
.
Absolute length units represent a physical measurement when the physical properties of the output medium are known, such as for print layout. This is done by anchoring one of the units to a physical unit or the visual angle unit and then defining the others relative to it. Physical units include cm
, in
, mm
, pc
, pt
, px
, and Q
.The anchoring is done differently for low-resolution devices, such as screens, versus high-resolution devices, such as printers.
For low-dpi devices, the unit px
represents the physical reference pixel; other units are defined relative to it. Thus, 1in
is defined as 96px
, which equals 72pt
. The consequence of this definition is that on such devices, dimensions described in inches (in
), centimeters (cm
), or millimeters (mm
) don't necessarily match the size of the physical unit with the same name.
For high-dpi devices, inches (in
), centimeters (cm
), and millimeters (mm
) are the same as their physical counterparts. Therefore, the px
unit is defined relative to them (1/96 of 1in
).
Note: Many users increase their user agent's default font size to make text more legible. Absolute lengths can cause accessibility problems because they are fixed and do not scale according to user settings. For this reason, prefer relative lengths (such as em
or rem
) when setting font-size
.
px
One pixel. For screen displays, it traditionally represents one device pixel (dot). However, for printers and high-resolution screens, one CSS pixel implies multiple device pixels. 1px
= 1in / 96
.
cm
One centimeter. 1cm
= 96px / 2.54
.
mm
One millimeter. 1mm
= 1cm / 10
.
Q
One quarter of a millimeter. 1Q
= 1cm / 40
.
in
One inch. 1in
= 2.54cm
= 96px
.
pc
One pica. 1pc
= 12pt
= 1in / 6
.
pt
One point. 1pt
= 1in / 72
.
When animated, values of the <length>
data type are interpolated as real, floating-point numbers. The interpolation happens on the calculated value. The speed of the interpolation is determined by the easing function associated with the animation.
The following example provides you with an input field in which you can enter a <length>
value (e.g., 300px
, 50%
, 30vw
) to set the width of a result bar that will appear below it once you've pressed the Enter or the Return key.
This allows you to compare and contrast the effects of different length units.
HTML<div class="outer">
<div class="input-container">
<label for="length">Enter width:</label>
<input type="text" id="length" />
</div>
<div class="inner"></div>
</div>
<div class="results"></div>
CSS
html {
font-family: sans-serif;
font-weight: bold;
box-sizing: border-box;
}
.outer {
width: 100%;
height: 50px;
background-color: #eee;
position: relative;
}
.inner {
height: 50px;
background-color: #999;
box-shadow:
inset 3px 3px 5px rgb(255 255 255 / 50%),
inset -3px -3px 5px rgb(0 0 0 / 50%);
}
.result {
height: 20px;
box-shadow:
inset 3px 3px 5px rgb(255 255 255 / 50%),
inset -3px -3px 5px rgb(0 0 0 / 50%);
background-color: orange;
display: flex;
align-items: center;
margin-top: 10px;
}
.result code {
position: absolute;
margin-left: 20px;
}
.results {
margin-top: 10px;
}
.input-container {
position: absolute;
display: flex;
justify-content: flex-start;
align-items: center;
height: 50px;
}
label {
margin: 0 10px 0 20px;
}
JavaScript
const inputDiv = document.querySelector(".inner");
const inputElem = document.querySelector("input");
const resultsDiv = document.querySelector(".results");
inputElem.addEventListener("change", () => {
inputDiv.style.width = inputElem.value;
const result = document.createElement("div");
result.className = "result";
result.style.width = inputElem.value;
const code = document.createElement("code");
code.textContent = `width: ${inputElem.value}`;
result.appendChild(code);
resultsDiv.appendChild(result);
inputElem.value = "";
inputElem.focus();
});
Result Specifications Browser compatibility See also
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.3