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Showing content from https://developer.mozilla.org/en-US/docs/Web/API/XRSession/select_event below:

XRSession: select event - Web APIs

XRSession: select event

Limited availability

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

The WebXR select event is sent to an XRSession when one of the session's input sources has completed a primary action.

The beforexrselect is fired before this event and can prevent this event from being raised.

Syntax

Use the event name in methods like addEventListener(), or set an event handler property.

addEventListener("select", (event) => { })

onselect = (event) => { }
Event type Event properties

In addition to the properties listed below, properties from the parent interface, Event, are available.

frame Read only

An XRFrame object providing the needed information about the event frame during which the event occurred. This frame may have been rendered in the past rather than being a current frame. Because this is an event frame, not an animation frame, you cannot call XRFrame.getViewerPose() on it; instead, use getPose().

inputSource Read only

An XRInputSource object indicating which input source generated the input event.

Description Trigger

Triggered when a user presses triggers or buttons, taps a touchpad, speaks a command or performs a recognizable gesture when using a video tracking system or handheld controller with an accelerometer.

Use cases

The selectstart and selectend events tell you when you might want to display something to the user indicating that the primary action is going on. This might be drawing a controller with the activated button in a new color, or showing the targeted object being grabbed and moved around, starting when selectstart arrives and stopping when selectend is received.

The select event tells your code that the user has completed an action. This might be as simple as throwing an object or pulling the trigger of a gun in a game, or as involved as placing a dragged object at a new location.

If your primary action is a simple trigger action and you don't need to animate anything while the trigger is engaged, you can ignore the selectstart and selectend events and act on the start event.

Examples

The following example uses addEventListener() to set up a handler for the select event. The handler fetches the pose representing the target ray for tracked-pointer inputs and sends the pose's transform to a function called myHandleSelectWithRay().

xrSession.addEventListener("select", (event) => {
  if (event.inputSource.targetRayMode === "tracked-pointer") {
    let targetRayPose = event.frame.getPose(
      event.inputSource.targetRaySpace,
      myRefSpace,
    );
    if (targetRayPose) {
      myHandleSelectWithRay(targetRayPose.transform);
    }
  }
});

You can also set up a handler for select events by setting the XRSession object's onselect event handler property to a function that handles the event:

xrSession.onselect = (event) => {
  if (event.inputSource.targetRayMode === "tracked-pointer") {
    let targetRayPose = event.frame.getPose(
      event.inputSource.targetRaySpace,
      myRefSpace,
    );
    if (targetRayPose) {
      myHandleSelectWithRay(targetRayPose.transform);
    }
  }
};
Specifications Browser compatibility See also

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