Limited availability
The gamepadconnected
event is fired when the browser detects that a gamepad has been connected or the first time a button/axis of the gamepad is used.
The event will not fire if disallowed by the document's gamepad
Permissions Policy.
This event is not cancelable and does not bubble.
SyntaxUse the event name in methods like addEventListener()
, or set an event handler property.
addEventListener("gamepadconnected", (event) => { })
ongamepadconnected = (event) => { }
Examples
To be informed when a gamepad is connected, you can add a handler to the window using addEventListener()
, like this:
window.addEventListener("gamepadconnected", (event) => {
// All buttons and axes values can be accessed through
const gamepad = event.gamepad;
});
Alternatively, you can use the window.ongamepadconnected
event handler property to establish a handler for the gamepadconnected
event:
window.ongamepadconnected = (event) => {
// All buttons and axes values can be accessed through
const gamepad = event.gamepad;
};
Specifications Browser compatibility See also
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.3