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Web Technology
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In this articleWebGLRenderingContext
WebGLBuffer
WebGLFramebuffer
WebGLRenderbuffer
WebGLObject
ExperimentalWebGLProgram
WebGLShader
WebGLTexture
WebGLUniformLocation
WebGLActiveInfo
WebGLShaderPrecisionFormat
WebGLContextEvent
WebGLQuery
WebGLSampler
WebGLSync
WebGLTransformFeedback
WebGLVertexArrayObject
WebGL2RenderingContext
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_pvrtc
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
OES_element_index_uint
EXT_frag_depth
WEBGL_lose_context
EXT_texture_filter_anisotropic
EXT_sRGB
OES_standard_derivatives
OES_texture_float
WEBGL_draw_buffers
OES_texture_float_linear
EXT_shader_texture_lod
OES_texture_half_float
OES_texture_half_float_linear
WEBGL_color_buffer_float
EXT_color_buffer_half_float
OES_vertex_array_object
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_disjoint_timer_query
OES_draw_buffers_indexed
This example demonstrates how to use video files as textures for WebGL surfaces.
Textures from videoThe source code of this example is available on GitHub.
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