// WebGL 1:
texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, srcData)
texSubImage2D(target, level, xoffset, yoffset, format, type, source)
// Additionally available in WebGL 2:
texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, srcData, srcOffset)
texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, source)
texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, offset)
Parameters
target
A GLenum
specifying the binding point (target) of the active texture. Possible values:
gl.TEXTURE_2D
: A two-dimensional texture.gl.TEXTURE_CUBE_MAP_POSITIVE_X
: Positive X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_X
: Negative X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Y
: Positive Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Y
: Negative Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Z
: Positive Z face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
: Negative Z face for a cube-mapped texture.level
A GLint
specifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level.
xoffset
A GLint
specifying the lower left texel x coordinate of a width-wide by height-wide rectangular subregion of the texture array.
yoffset
A GLint
specifying the lower left texel y coordinate of a width-wide by height-wide rectangular subregion of the texture array.
width
A GLsizei
specifying the width of the texture in texels.
height
A GLsizei
specifying the height of the texture in texels.
format
A GLenum
specifying how each integer element in the raw texel data should be interpreted as color components. Possible values:
gl.ALPHA
: Discards the red, green and blue components and reads the alpha component.gl.RGB
: Discards the alpha components and reads the red, green and blue components.gl.RGBA
: Red, green, blue and alpha components are read from the color buffer.gl.LUMINANCE
: Each color component is a luminance component, alpha is 1.0.gl.LUMINANCE_ALPHA
: Each component is a luminance/alpha component.When using the EXT_sRGB
extension:
ext.SRGB_EXT
ext.SRGB_ALPHA_EXT
When using a WebGL2RenderingContext
, the following values are available additionally:
gl.RED
gl.RED_INTEGER
gl.RG
gl.RG_INTEGER
gl.RGB_INTEGER
gl.RGBA_INTEGER
gl.DEPTH_COMPONENT
gl.DEPTH_STENCIL
type
A GLenum
specifying the size of each integer element in the raw texel data. For the combinations of format
and type
available, see WebGLRenderingContext.texImage2D()
.
The texture source can be provided in one of three ways: from an ArrayBuffer
(possibly shared) using srcData
and srcOffset
; from a DOM pixel source
; or, in WebGL 2, from gl.PIXEL_UNPACK_BUFFER
using offset
.
srcData
A TypedArray
or DataView
containing the compressed texture data. Its type must match the type
parameter; see WebGLRenderingContext.texImage2D()
.
srcOffset
Optional
(WebGL 2 only) An integer specifying the index of srcData
to start reading from. Defaults to 0
.
source
Read from a DOM pixel source, which can be one of:
ImageBitmap
ImageData
HTMLImageElement
HTMLCanvasElement
HTMLVideoElement
OffscreenCanvas
VideoFrame
In WebGL 1, the width
and height
are always inferred from the source. In WebGL 2, they can also be explicitly specified.
offset
(WebGL 2 only) A GLintptr
specifying the starting address in the buffer bound to gl.PIXEL_UNPACK_BUFFER
.
None (undefined
).
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, image);
Specifications Browser compatibility
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See alsoWebGLRenderingContext.createTexture()
WebGLRenderingContext.bindTexture()
WebGLRenderingContext.texImage2D()
WebGLRenderingContext.compressedTexImage2D()
WebGLRenderingContext.copyTexImage2D()
WebGLRenderingContext.getTexParameter()
OES_texture_float
OES_texture_half_float
EXT_sRGB
EXT_texture_norm16
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