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WebGLRenderingContext: stencilMaskSeparate() method - Web APIs

WebGLRenderingContext: stencilMaskSeparate() method

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The WebGLRenderingContext.stencilMaskSeparate() method of the WebGL API controls enabling and disabling of front and/or back writing of individual bits in the stencil planes.

The WebGLRenderingContext.stencilMask() method can set both, the front and back stencil writemasks to one value at the same time.

Syntax
stencilMaskSeparate(face, mask)
Parameters
face

A GLenum specifying whether the front and/or back stencil writemask is updated. The possible values are:

mask

A GLuint specifying a bit mask to enable or disable writing of individual bits in the stencil planes. By default, the mask is all 1.

Return value

None (undefined).

Examples
gl.stencilMaskSeparate(gl.FRONT, 110101);

To get the current stencil masks, query the STENCIL_WRITEMASK, STENCIL_BACK_WRITEMASK, or STENCIL_BITS constants.

gl.getParameter(gl.STENCIL_WRITEMASK);
// 110101
gl.getParameter(gl.STENCIL_BACK_WRITEMASK);
// 110101
gl.getParameter(gl.STENCIL_BITS);
// 0
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