Baseline Widely available
Note: This feature is available in Web Workers.
The WebGLRenderingContext.sampleCoverage()
method of the WebGL API specifies multi-sample coverage parameters for anti-aliasing effects.
sampleCoverage(value, invert)
Parameters
value
A GLclampf
which sets a single floating-point coverage value clamped to the range [0,1]. The default value is 1.0.
invert
A GLboolean
which sets whether or not the coverage masks should be inverted. The default value is false
.
None (undefined
).
Multi-sampling is disabled by default. To enable or disable multi-sampling, use the enable()
and disable()
methods with the argument gl.SAMPLE_COVERAGE
and gl.SAMPLE_ALPHA_TO_COVERAGE
.
gl.enable(gl.SAMPLE_COVERAGE);
gl.sampleCoverage(0.5, false);
To check the sample coverage values, query the SAMPLE_COVERAGE_VALUE
and SAMPLE_COVERAGE_INVERT
constants.
gl.getParameter(gl.SAMPLE_COVERAGE_VALUE); // 0.5
gl.getParameter(gl.SAMPLE_COVERAGE_INVERT); // false
Specifications Browser compatibility See also
HTMLCanvasElement.getContext()
â antialias
parameter for the context.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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