Baseline Widely available
Note: This feature is available in Web Workers.
The WebGLRenderingContext.clear()
method of the WebGL API clears buffers to preset values.
The preset values can be set by clearColor()
, clearDepth()
or clearStencil()
.
The scissor box, dithering, and buffer writemasks can affect the clear()
method.
mask
A GLbitfield
bitwise OR mask that indicates the buffers to be cleared. Possible values are:
gl.COLOR_BUFFER_BIT
gl.DEPTH_BUFFER_BIT
gl.STENCIL_BUFFER_BIT
None (undefined
).
If mask is not one of the listed possible values, a gl.INVALID_ENUM
error is thrown.
The clear()
method accepts multiple values.
gl.clear(gl.DEPTH_BUFFER_BIT);
gl.clear(gl.DEPTH_BUFFER_BIT | gl.COLOR_BUFFER_BIT);
To get the current clear values, query the COLOR_CLEAR_VALUE
, DEPTH_CLEAR_VALUE
, and STENCIL_CLEAR_VALUE
constants.
gl.getParameter(gl.COLOR_CLEAR_VALUE);
gl.getParameter(gl.DEPTH_CLEAR_VALUE);
gl.getParameter(gl.STENCIL_CLEAR_VALUE);
Specifications Browser compatibility See also
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