Baseline Widely available
This feature is well established and works across many devices and browser versions. Itâs been available across browsers since â¨September 2021â©.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.vertexAttribDivisor()
method of the WebGL 2 API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with gl.drawArraysInstanced()
and gl.drawElementsInstanced()
.
Note: When using WebGL 1, the ANGLE_instanced_arrays
extension can provide this method, too.
js
vertexAttribDivisor(index, divisor)
Parameters
index
A GLuint
specifying the index of the generic vertex attributes.
divisor
A GLuint
specifying the number of instances that will pass between updates of the generic attribute.
None (undefined
).
js
gl.vertexAttribDivisor(0, 2);
Specifications Specification WebGL 2.0 SpecificationLoadingâ¦
See also Help improve MDN Was this page helpful to you?Yes No
Learn how to contributeThis page was last modified on â¨Sep 28, 2024â© by MDN contributors.
View this page on GitHubâ¢
Report a problem with this contentRetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.5