Baseline Widely available
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.uniform[1234][uif][v]()
methods of the WebGL API specify values of uniform variables.
The names of these methods are formed by:
i
for integer, f
for float, ui
for unsigned integer).v
) suffix for vector types.They can be matched by the regex uniform[1234](u?i|f)v?
.
Most of these signatures are inherited from the WebGL 1 API. WebGL 2 adds the unsigned integer versions, and the additional srcOffset
and srcLength
parameters to the vector methods.
uniform1ui(location, v0)
uniform2ui(location, v0, v1)
uniform3ui(location, v0, v1, v2)
uniform4ui(location, v0, v1, v2, v3)
uniform1fv(location, data)
uniform1fv(location, data, srcOffset)
uniform1fv(location, data, srcOffset, srcLength)
uniform2fv(location, data)
uniform2fv(location, data, srcOffset)
uniform2fv(location, data, srcOffset, srcLength)
uniform3fv(location, data)
uniform3fv(location, data, srcOffset)
uniform3fv(location, data, srcOffset, srcLength)
uniform4fv(location, data)
uniform4fv(location, data, srcOffset)
uniform4fv(location, data, srcOffset, srcLength)
uniform1iv(location, data)
uniform1iv(location, data, srcOffset)
uniform1iv(location, data, srcOffset, srcLength)
uniform2iv(location, data)
uniform2iv(location, data, srcOffset)
uniform2iv(location, data, srcOffset, srcLength)
uniform3iv(location, data)
uniform3iv(location, data, srcOffset)
uniform3iv(location, data, srcOffset, srcLength)
uniform4iv(location, data)
uniform4iv(location, data, srcOffset)
uniform4iv(location, data, srcOffset, srcLength)
uniform1uiv(location, data)
uniform1uiv(location, data, srcOffset)
uniform1uiv(location, data, srcOffset, srcLength)
uniform2uiv(location, data)
uniform2uiv(location, data, srcOffset)
uniform2uiv(location, data, srcOffset, srcLength)
uniform3uiv(location, data)
uniform3uiv(location, data, srcOffset)
uniform3uiv(location, data, srcOffset, srcLength)
uniform4uiv(location, data)
uniform4uiv(location, data, srcOffset)
uniform4uiv(location, data, srcOffset, srcLength)
Parameters
location
A WebGLUniformLocation
object containing the location of the uniform attribute to modify.
data
, v0
, v1
, v2
, v3
A new value to be used for the uniform variable. Possible types:
Number
for unsigned integer values (methods with ui
), for integer values (methods with i
), or for floats (methods with f
).Uint32Array
(or an Array
of unsigned integer numbers) for unsigned integer vector methods (methods with uiv
).Int32Array
(or an Array
of integer numbers) for integer vector methods (methods with iv
).Float32Array
(or an Array
of numbers) for floating point vector methods (methods with fv
).srcOffset
Optional
A non-negative integer specifying the index of the first element in the data
array to be used. Defaults to 0
.
srcLength
Optional
A non-negative integer specifying the number of elements in the data
array to be used. Defaults to 0
, which gets treated as data.length - srcOffset
. srcOffset + srcLength
must be less than or equal to data.length
.
None (undefined
).
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