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Showing content from https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform below:

WebGL2RenderingContext: uniform[1234][uif][v]() method - Web APIs

WebGL2RenderingContext: uniform[1234][uif][v]() method

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Note: This feature is available in Web Workers.

The WebGL2RenderingContext.uniform[1234][uif][v]() methods of the WebGL API specify values of uniform variables.

The names of these methods are formed by:

They can be matched by the regex uniform[1234](u?i|f)v?.

Most of these signatures are inherited from the WebGL 1 API. WebGL 2 adds the unsigned integer versions, and the additional srcOffset and srcLength parameters to the vector methods.

Syntax
uniform1ui(location, v0)
uniform2ui(location, v0, v1)
uniform3ui(location, v0, v1, v2)
uniform4ui(location, v0, v1, v2, v3)

uniform1fv(location, data)
uniform1fv(location, data, srcOffset)
uniform1fv(location, data, srcOffset, srcLength)

uniform2fv(location, data)
uniform2fv(location, data, srcOffset)
uniform2fv(location, data, srcOffset, srcLength)

uniform3fv(location, data)
uniform3fv(location, data, srcOffset)
uniform3fv(location, data, srcOffset, srcLength)

uniform4fv(location, data)
uniform4fv(location, data, srcOffset)
uniform4fv(location, data, srcOffset, srcLength)

uniform1iv(location, data)
uniform1iv(location, data, srcOffset)
uniform1iv(location, data, srcOffset, srcLength)

uniform2iv(location, data)
uniform2iv(location, data, srcOffset)
uniform2iv(location, data, srcOffset, srcLength)

uniform3iv(location, data)
uniform3iv(location, data, srcOffset)
uniform3iv(location, data, srcOffset, srcLength)

uniform4iv(location, data)
uniform4iv(location, data, srcOffset)
uniform4iv(location, data, srcOffset, srcLength)

uniform1uiv(location, data)
uniform1uiv(location, data, srcOffset)
uniform1uiv(location, data, srcOffset, srcLength)

uniform2uiv(location, data)
uniform2uiv(location, data, srcOffset)
uniform2uiv(location, data, srcOffset, srcLength)

uniform3uiv(location, data)
uniform3uiv(location, data, srcOffset)
uniform3uiv(location, data, srcOffset, srcLength)

uniform4uiv(location, data)
uniform4uiv(location, data, srcOffset)
uniform4uiv(location, data, srcOffset, srcLength)
Parameters
location

A WebGLUniformLocation object containing the location of the uniform attribute to modify.

data, v0, v1, v2, v3

A new value to be used for the uniform variable. Possible types:

srcOffset Optional

A non-negative integer specifying the index of the first element in the data array to be used. Defaults to 0.

srcLength Optional

A non-negative integer specifying the number of elements in the data array to be used. Defaults to 0, which gets treated as data.length - srcOffset. srcOffset + srcLength must be less than or equal to data.length.

Return value

None (undefined).

Specifications Browser compatibility See also

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