Baseline Widely available
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.texStorage3D()
method of the WebGL API specifies all levels of a three-dimensional texture or two-dimensional array texture.
texStorage3D(target, levels, internalformat, width, height, depth)
Parameters
target
A GLenum
specifying the binding point (target) of the active texture. Possible values:
gl.TEXTURE_3D
: A three-dimensional texture.gl.TEXTURE_2D_ARRAY
: A two-dimensional array texture.level
A GLint
specifying the number of texture levels.
internalformat
A GLenum
specifying the texture store format. Possible values:
gl.R8
gl.R16F
gl.R32F
gl.R8UI
gl.RG8
gl.RG16F
gl.RG32F
gl.RGUI
gl.RGB8
gl.SRGB8
gl.RGB565
gl.R11F_G11F_B10F
gl.RGB9_E5
gl.RGB16F
gl.RGB32F
gl.RGB8UI
gl.RGBA8
gl.SRGB_ALPHA8
gl.RGB5_A1
gl.RGBA4444
gl.RGBA16F
gl.RGBA32F
gl.RGBA8UI
In addition if the WEBGL_compressed_texture_etc
extension is supported, the following values are also possible:
gl.COMPRESSED_R11_EAC
gl.COMPRESSED_SIGNED_R11_EAC
gl.COMPRESSED_RG11_EAC
gl.COMPRESSED_SIGNED_RG11_EAC
gl.COMPRESSED_RGB8_ETC2
gl.COMPRESSED_RGBA8_ETC2_EAC
gl.COMPRESSED_SRGB8_ETC2
gl.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
gl.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
gl.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
width
A GLsizei
specifying the width of the texture.
height
A GLsizei
specifying the height of the texture.
depth
A GLsizei
specifying the depth of the texture.
None (undefined
).
gl.texStorage3D(gl.TEXTURE_3D, 1, gl.RGB8, 256, 256, 256);
Specifications Browser compatibility See also
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