texImage3D(target, level, internalformat, width, height, depth, border, format, type, srcData)
texImage3D(target, level, internalformat, width, height, depth, border, format, type, srcData, srcOffset)
texImage3D(target, level, internalformat, width, height, depth, border, format, type, source)
texImage3D(target, level, internalformat, width, height, depth, border, format, type, offset)
Parameters
target
A GLenum
specifying the binding point (target) of the active texture. Possible values:
gl.TEXTURE_3D
: A three-dimensional texture.gl.TEXTURE_2D_ARRAY
: A two-dimensional array texture.level
A GLint
specifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level.
internalformat
A GLenum
specifying how the texture should be stored after it's loaded.
width
A GLsizei
specifying the width of the texture in texels.
height
A GLsizei
specifying the height of the texture in texels.
depth
A GLsizei
specifying the depth of the texture/the number of textures in a TEXTURE_2D_ARRAY
.
border
A GLint
specifying the width of the border. Must be 0.
format
A GLenum
specifying how each integer element in the raw texel data should be interpreted as color components.
type
A GLenum
specifying the size of each integer element in the raw texel data.
The internalformat
, format
, and type
values must be compatible with each other. For all valid combinations, see WebGLRenderingContext.texImage2D()
.
The texture source can be provided in one of three ways: from an ArrayBuffer
(possibly shared) using srcData
and srcOffset
; from a DOM pixel source
; or from gl.PIXEL_UNPACK_BUFFER
using offset
.
srcData
A TypedArray
or DataView
containing the compressed texture data. Its type must match the type
parameter; see WebGLRenderingContext.texImage2D()
. When type
is FLOAT_32_UNSIGNED_INT_24_8_REV
, srcData
must be null
.
srcOffset
Optional
An integer specifying the index of srcData
to start reading from. Defaults to 0
.
source
Read from a DOM pixel source, which can be one of:
offset
A GLintptr
specifying the starting address in the buffer bound to gl.PIXEL_UNPACK_BUFFER
.
None (undefined
).
gl.texImage3D(
gl.TEXTURE_3D,
0, // level
gl.RGBA, // internalFormat
1, // width
1, // height
1, // depth
0, // border
gl.RGBA, // format
gl.UNSIGNED_BYTE, // type
new Uint8Array([0xff, 0x00, 0x00, 0x00]),
); // data
Specifications Browser compatibility
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See alsoWebGLRenderingContext.createTexture()
WebGLRenderingContext.bindTexture()
WebGL2RenderingContext.texSubImage3D()
WebGL2RenderingContext.compressedTexImage3D()
WebGL2RenderingContext.copyTexSubImage3D()
WebGLRenderingContext.getTexParameter()
WEBGL_depth_texture
OES_texture_float
OES_texture_half_float
EXT_texture_norm16
EXT_sRGB
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