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Showing content from https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getSyncParameter below:

WebGL2RenderingContext: getSyncParameter() method - Web APIs

WebGL2RenderingContext: getSyncParameter() method

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The WebGL2RenderingContext.getSyncParameter() method of the WebGL 2 API returns parameter information of a WebGLSync object.

Syntax
getSyncParameter(sync, pname)
Parameters
sync

A WebGLSync object.

pname

A GLenum specifying which information to return. Possible values:

gl.OBJECT_TYPE

Returns a GLenum indicating the type of the sync object (always gl.SYNC_FENCE).

gl.SYNC_STATUS

Returns a GLenum indicating the status of the sync object (gl.SIGNALED or gl.UNSIGNALED).

gl.SYNC_CONDITION

Returns a GLenum indicating the sync objects' condition (always gl.SYNC_GPU_COMMANDS_COMPLETE).

gl.SYNC_FLAGS

Returns a GLenum indicating the flags with which the sync object was created (always 0 as no flags are supported).

Return value

Depends on the pname parameter, either a GLenum or a GLbitfield.

Examples
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
gl.getSyncParameter(sync, gl.SYNC_STATUS);
Specifications Browser compatibility See also

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