A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getInternalformatParameter below:

WebGL2RenderingContext: getInternalformatParameter() method - Web APIs

WebGL2RenderingContext: getInternalformatParameter() method

Baseline Widely available

Note: This feature is available in Web Workers.

The WebGL2RenderingContext.getInternalformatParameter() method of the WebGL 2 API returns information about implementation-dependent support for internal formats.

Syntax
getInternalformatParameter(target, internalformat, pname)
Parameters
target

A GLenum specifying the target renderbuffer object. Possible values:

gl.RENDERBUFFER

Buffer data storage for single images in a renderable internal format.

internalformat

A GLenum specifying the internal format about which to retrieve information (must be a color-renderable, depth-renderable or stencil-renderable format).

pname

A GLenum specifying the type of information to query. Possible values:

gl.SAMPLES

Returns a Int32Array containing sample counts supported for internalformat in descending order.

Return value

Depends on the requested information (as specified with pname). It is an Int32Array if pname is gl.SAMPLES.

Examples
const samples = gl.getInternalformatParameter(
  gl.RENDERBUFFER,
  gl.RGBA8,
  gl.SAMPLES,
);
Specifications Browser compatibility See also

RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.3