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WebGL2RenderingContext: drawElementsInstanced() method - Web APIs

WebGL2RenderingContext: drawElementsInstanced() method

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The WebGL2RenderingContext.drawElementsInstanced() method of the WebGL 2 API renders primitives from array data like the gl.drawElements() method. In addition, it can execute multiple instances of a set of elements.

Note: When using WebGL 1, the ANGLE_instanced_arrays extension can provide this method, too.

Syntax
drawElementsInstanced(mode, count, type, offset, instanceCount)
Parameters
mode

A GLenum specifying the type primitive to render. Possible values are:

count

A GLsizei specifying the number of elements to be rendered.

type

A GLenum specifying the type of the values in the element array buffer. Possible values are:

offset

A GLintptr specifying an offset in the element array buffer. Must be a valid multiple of the size of the given type.

instanceCount

A GLsizei specifying the number of instances of the set of elements to execute.

Return value

None (undefined).

Exceptions Examples
gl.drawElementsInstanced(gl.POINTS, 2, gl.UNSIGNED_SHORT, 0, 4);
Specifications Browser compatibility See also

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