buffers
An Array
of GLenum
specifying the buffers into which fragment colors will be written. Possible values are:
gl.NONE
Fragment shader output is not written into any color buffer.
gl.BACK
Fragment shader output is written into the back color buffer.
gl.COLOR_ATTACHMENT{0-15}
Fragment shader output is written in the nth color attachment of the current framebuffer.
None (undefined
).
buffers
contains not one of the accepted values, a gl.INVALID_ENUM
error is thrown.gl.drawBuffers([gl.NONE, gl.COLOR_ATTACHMENT1]);
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