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WebGL2RenderingContext: copyTexSubImage3D() method - Web APIs

WebGL2RenderingContext: copyTexSubImage3D() method

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The WebGL2RenderingContext.copyTexSubImage3D() method of the WebGL API copies pixels from the current WebGLFramebuffer into an existing 3D texture sub-image.

Syntax
copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)
Parameters
target

A GLenum specifying the binding point (target) of the active texture. Possible values:

level

A GLint specifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level.

xoffset

A GLint specifying the x offset within the texture image.

yoffset

A GLint specifying the y offset within the texture image.

zoffset

A GLint specifying the z offset within the texture image.

x

A GLint specifying the x coordinate of the lower left corner where to start copying.

y

A GLint specifying the y coordinate of the lower left corner where to start copying.

width

A GLsizei specifying the width of the texture.

height

A GLsizei specifying the height of the texture.

Return value

None (undefined).

Examples
gl.copyTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 0, 0, 16, 16);
Specifications Browser compatibility See also

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