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Showing content from https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clientWaitSync below:

WebGL2RenderingContext: clientWaitSync() method - Web APIs

WebGL2RenderingContext: clientWaitSync() method

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Note: This feature is available in Web Workers.

The WebGL2RenderingContext.clientWaitSync() method of the WebGL 2 API blocks and waits for a WebGLSync object to become signaled or a given timeout to be passed.

Syntax
clientWaitSync(sync, flags, timeout)
Parameters
sync

A WebGLSync object on which to wait on.

flags

A GLbitfield specifying a bitwise combination of flags controlling the flushing behavior. May be gl.SYNC_FLUSH_COMMANDS_BIT.

timeout

A GLint64 specifying a timeout (in nanoseconds) for which to wait for the sync object to become signaled. Must not be larger than gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL.

Return value

A GLenum indicating the sync object's status.

Examples
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
const status = gl.clientWaitSync(sync, 0, 0);
Specifications Browser compatibility See also

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