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Showing content from https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clearBuffer below:

WebGL2RenderingContext: clearBuffer[fiuv]() method - Web APIs

WebGL2RenderingContext: clearBuffer[fiuv]() method

Baseline Widely available *

Note: This feature is available in Web Workers.

The WebGL2RenderingContext.clearBuffer[fiuv]() methods of the WebGL 2 API clear buffers from the currently bound framebuffer.

Syntax
clearBufferfv(buffer, drawbuffer, values)
clearBufferfv(buffer, drawbuffer, values, srcOffset)

clearBufferiv(buffer, drawbuffer, values)
clearBufferiv(buffer, drawbuffer, values, srcOffset)

clearBufferuiv(buffer, drawbuffer, values)
clearBufferuiv(buffer, drawbuffer, values, srcOffset)

clearBufferfi(buffer, drawbuffer, depth, stencil)
Parameters
buffer

A GLenum specifying the buffer to clear. Possible values are:

drawBuffer

A GLint specifying the draw buffer to clear.

values

An Array of GLint, GLuint or GLfloat values or an Int32Array, Uint32Array or Float32Array specifying the values to clear to.

depth

A GLfloat specifying the value to clear a depth render buffer to.

stencil

A GLint specifying the value to clear the stencil render buffer to.

Return value

None (undefined).

Examples
gl.clearBufferiv(gl.COLOR, 0, new Int32Array([r, g, b, a]));
gl.clearBufferuiv(gl.COLOR, 0, new Uint32Array([r, g, b, a]));
gl.clearBufferfv(gl.COLOR, 0, new Float32Array([r, g, b, a]));
gl.clearBufferfv(gl.COLOR, 0, [0.0, 0.0, 0.0, 0.0]);
gl.clearBufferfi(gl.DEPTH_STENCIL, 0, 1.0, 0);
Specifications Browser compatibility See also

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